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Sabtu, 21 September 2013

Dota 2 - Skywrath Mage Build Guide

BIO
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.

While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.

INTRODUCTION
Skywrath mage is one of the best nuker in Dota. He have spammable skills that will knock down enemy in seconds. since the earliest of the game, he already have a skill to harass his enemy and can drain enemy's HP easily. He also have a Powerful high damage ultimate on his pocket. Not just that he is also have a silencing and slowing skill to destrouy his opponent. So if you want to play a hero that can dominate enemy from the beginning, you can choose Skywrath Mage.
PROSCONS
Have a deathly, spammable skillSquishy
Have an ultra high damage ultimateHis ultimate aoe is small, difficult to deal it's maximum damage
Have a long ranged slowerHis silence is only a single targetted skill
Have a silence skill
Have high mana gain
ROLE
Ranged - Nuker - Support

STATS
LEVEL11525
HIT POINTS5119101,575SIGHT RANGE1800 / 800
MANA3519331,609ATTACK RANGE600
DAMAGE39-4984-94136-146MISSILE SPEED1000
ARMOR126


ABILITIES
1. Arcane Bolt
Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.
MANA COST: 70/70/70/70COOLDOWN: 5/4/3/2
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALBASE DAMAGE: 60 / 80 / 100 / 120
INT DAMAGE MULTIPLIER: 1.6
This is your most fierceful skill on the early game. You need to always spam this skill since the earliest stage of the game and keep your opponent on low health. That way you will have more laning opportunity because as your opponent is in low health, they should not come near you and they cannot farm well so you can last hits and denies easily.

2. Concussive Shot
Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
MANA COST: 110/110/110/110COOLDOWN: 20/18/16/14
ABILITY: NO TARGETDAMAGE: MAGICAL
SHOT RANGE: 1600DAMAGE RADIUS: 200
DAMAGE: 50 / 100 / 150 / 200SLOW DURATION: 4
SLOW: 40%
An auto-searching for target ability. So you click this ability, and then comes a bolt from you that finds the nearby enemy. The range is so high: 1600, So if you see any enemy on your screen, you can immediately slow down him and also damaging him with this skill. Needed to initiate a fire to the opponent, After you cast this sability, your enemy is slowed down and you can use your other 3 abilities. Also your friends can easily harass the opponent. The slow down effect can also be use on a run.

3. Ancient Seal
Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
MANA COST: 80/90/100/110COOLDOWN: 11
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
MAGIC RESISTANCE REDUCTION: 18% / 24% / 30% / 36%DURATION: 3 / 4 / 5 / 6
Silence down a target. And also gives the target a magical damage amplifier. One of your two initiating skill beside the Conssive Shot. Use the two skill combined and get the max result.

4. Mystic Flare
Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
MANA COST: 350/575/800COOLDOWN: 60/40/20
ABILITY: POINT TARGETDAMAGE: MAGICAL
RADIUS: 170DURATION: 2
DAMAGE: 600 / 900 / 1200
Your most damaging ability. A bit hard to use because the radius is so small. So you may need a helping ability from your friend. You need a lock down ability that makes enemy can't move so he will receive a full damage from this skill.

SKILLBUILD
Level 1: Arcane Bolt
Level 2: Concussive Shot
Level 3: Arcane Bolt
Level 4: Ancient Seal
Level 5: Arcane Bolt
Level 6: Mystic Flare
Level 7: Arcane Bolt
Level 8: Concussive Shot
Level 9 : Concussive Shot
Level 10: Concussive Shot
Level 11: Mystic Flare
Level 12: Ancient Seal
Level 13: Ancient Seal
Level 14: Ancient Seal
Level 15: Stats
Level 16: Mystic Flare
Level 17-25: Stats

Why maxed Arcane Bolt first?  This is your main nuke, you will need this for ganking and killing on early mid game.

Why maxed Concussive Shot before Ancient Seal? The rule of DotA: Nukes for early game, physical damage for late game.  Concussive Shot is a nuke so it will be more effective on late game since enemies HP are still relatively low.

STRATEGY
Early Game
You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Use the Concussive Shot
4. Use Ancient Seal
5. Use your ultimate
6. Spam your 1st ability.
7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here

On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.
Late Game
Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.
Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .
Also always use all items you have. Like Sheepstick, Orchid, or something you have.

And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!

ITEMS BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier

 Cost: 150
Animal Courier, Dota 2 - Shadow Demon Build Guide
Creature that carries items to and from your base. 
Why Animal Courier? It is a must item for a team in DotA. If any teams not buy this item, that means they are noobs.

2. Observer Wards
Cost: 150
Observer Wards, Dota 2 - Shadow Demon Build Guide
Use: Places an Observer Ward to give sight of the surrounding area.
Lasts 6 minutes.
Why Observer Wards? You are a support, it is your job to buy this. This is a must item to observing some area.

3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Shadow Demon Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Shadow Demon Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Demon Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Shadow Demon Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

7.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Shadow Demon Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.

Dota 2 - Troll Warlord Build Guide

BIO
It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.

As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.

INTRODUCTION
Troll is a carry hero that can change his attack range. He can choose to become a melee carry or to become a ranged carry. Melee means more damage and also can have the stunning ability and ranged means he can deal damage from  a long range and can be use for chasing a running target if a melee attack can't catch up.
PROSCONS
High attack speedSquishy
Can become a melee
Can do solo Roshan
Dota 2 - Troll Warlord Build Guide
ROLE
Ranged - Carry

STATS
LEVEL11525
HIT POINTS4731,0581,856SIGHT RANGE1800 / 800
MANA169351741ATTACK RANGE500 / 128
DAMAGE38-5677-95124-142MISSILE SPEEDN/A
ARMOR2714


ABILITIES
1. Berserker's Rage
Allows the Warlord to use his throwing axes as melee weapons, gaining bonus damage, attack speed, movement speed, hitpoints, armor, and a chance to bash targets on attack. Berserker's Rage also changes the functionality of Whirling Axes.
ABILITY: NO TARGET, TOGGLEBONUS DAMAGE: 15
BONUS MOVE SPEED: 20 / 20 / 20 / 30BASE ATTACK TIME: 1.55
BONUS HP: 100BONUS ARMOR: 3
BASH CHANCE: 10%BASH DURATION: 0.8 / 1.2 / 1.6 / 2
BASH DAMAGE: 20 / 30 / 40 / 50
Make you get more damage, HP, attack speed, armor and a stun attack by using a melee-mode.
This is your carry-mode. So in any teamfight, it is 100% must for you to use this mode.

2a. Whirling Axes (Ranged)
Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units.
MANA COST: 50/50/50/50COOLDOWN: 20
ABILITY: UNIT TARGET, POINT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALAXE DAMAGE: 75
SLOW DURATION: 3 / 3.75 / 4.5 / 5.25MOVEMENT SLOW: 30%
A slowing skill that needed to chase enemy that runs away.

2b. Whirling Axes (Melee)
Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.
MANA COST: 50/50/50/50COOLDOWN: 12
ABILITY: NO TARGETDAMAGE: MAGICAL
DAMAGE: 125 / 175 / 225 / 275RADIUS: 450
BLIND DURATION: 4 / 5 / 6 / 7MISS CHANCE: 60% / 60% / 60% / 60%
WHIRL DURATION: 3
A nice damaging ability with low manacost and gives a miss chance to the enemy attack. So good to be cast ona duel with your enemy. And also can be use to farm.

3. Fervor
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
ABILITY: PASSIVEMAX STACKS: 2 / 3 / 4 / 5
ATTACK SPEED PER STACK: 20
A nice skill that makes you get more attack speed on each attack by not changing your target. Needed to make you a decent carry on the late game. The more HP the enemy have, the more you will get the benefit from this ability. So Roshing and also fighting enemy carry on the late game will be easier because of this skill.

4. Battle Trance
Troll's presence on the battlefield increases the attack speed of himself and all allied heroes.
MANA COST: 75/75/75COOLDOWN: 30
ABILITY: NO TARGETTRANCE DURATION: 7
ATTACK SPEED: 60 / 120 / 180
Increase your attack speed like crazy! A very good skill on anything. farming, jungling, Roshing, and also ganking and carrying.
Also gives the attack speed buff to all your friend globally.

SKILLBUILD
Level 1: Berserker's Rage
Level 2: Whirling Axes
Level 3: Whirling Axes
Level 4: Fervor
Level 5: Whirling Axes
Level 6: Battle Trance
Level 7: Whirling Axes
Level 8: Berserker's Rage
Level 9 : Berserker's Rage
Level 10: Berserker's Rage
Level 11: Battle Trance
Level 12: Fervor
Level 13: Fervor
Level 14: Fervor
Level 15: Stats
Level 16:Battle Trance
Level 17-25: Stats

Why take Berserker's Rage? With the increased damage in melee-mode, it will increase your chance for getting the last hits. Also can save you from enemy's attempt to get firstblood because in melee mode you gain bonus movement speed to run away and you also get more Hp  to increase your survivability.

Why maxed Whirling Axes first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

Why maxed Berserker's Rage before Fervor? Attack Speed bonus from Fervor is a good late game booster. And you not need it to increase it early. You may need the Berserker's Rage more because it gives more stun duration to help you chase your target.

STRATEGY
Early Game
Use Berserker's Rage for easier last hits. It will increase your damage. Also use the Whirling Axe for multiple last hits. Beware of high damage nukes, you are one of the squishiest hero on the map. Also always keep an eye on your ward so you can see any movement from the enemy that may harm yourself.  You need farm the most, so be focus in last hitting because you are the carry of your team.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Use Whirling Axe
d. Use your ultimate
e. Brutally attack their support
d. Chase the running enemy using Whirling Axe and you may use the Ranged mode if the enemy just need 1 more hit and you cannot catch up with him.

Keep farming and get as many gold as you can. As a carry, you need to boost 3 things;
1. Damage
2. Attack Speed
3. Survivability

Also always keep an eye on enemys movement and prepare yourself from any attempt to gank you.


Late Game
Late game is your time to shine. You should already reach high level here. It will gives you so much advantage from the additional HP and attack. And also I assume that you should already finished your core items. That means you are ready to crush enemy in the teamfight.
Your part here is:
1. Use Bkb
2. Use Whirling Axes
3. Use your ultimate
4. Kill all enemy

And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!

ITEMS BUILD
1. Quelling Blade
Cost: 225

Quelling Blade, Dota 2 - Anti Mage Build Guide
Active: Destroy Tree - Destroy a target tree.
Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are.   MELEE BONUS: 32%     RANGED BONUS: 12%      Cooldown: 5
Why Quelling Blade? Makes you easier to lasthit every creeps.

2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Phase Boots, Dota 2 - Windrunner Build Guide
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability.
Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4
PHASE MOVE BOOST: 16%    + 55 Movement Speed    + 24 Damage
Cooldown: 8
Why Phase boots? Gives you attack damage, and gives phase skill (+ms and can walk through creep/heroes).

3. Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
Helm of the Dominator, Dota 2 - Huskar Build Guide
Active: Dominate - Take control of a non-hero, non-ancient target unit.
Passive: Lifesteal - Gives lifesteal on attacks.
Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage    + 5 Armor     LIFESTEAL: 15%
Manacost: 75     Cooldown: 60
This items gives you  lifesteal and some additional damage. With lifesteal you can survive in a tough teamfight.  With the additional lifesteal you can solo Roshan because you have a continuous increase in attack speed thanks to your passive.
This item also gives you the abiliy to dominate creeps, I recomtend you to dominate Alpha Wolf to increase your damage.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Chaos Knight Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.

4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Black King Bar, Dota 2 - Sandking Build Guide
 Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
+ 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
Why Black King Bar?  It  gives you survivability in a teamfight because you will get magic immunity during teamfight.

5. Dominator > Satanic
Total Cost: 5850
Recipe: Tarrasque + Helm of the Dominator + Recipe 
Satanic, Dota 2 - Mortred Build Guide
Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds.
Passive: Lifesteal - Gives Lifesteal on attacks.
Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.
+ 20 Damage    + 25 Strength    + 5 Armor    LIFESTEAL: 25%   Cooldown: 35
Why Satanic? It will really helps you to survive in a hard condition in a teamfight. It will gives you lifesteal, Strength, and Armor, thats all what you need to survive in a teamfight. If your HP become low, immediately use the Unholy Rage, attack your enemy and your HP will full again in seconds.

6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Butterfly, Dota 2 - Mortred Build Guide
+ 30 Agility            + 30 Damage
+ 35% Evasion      + 30 Attack Speed
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.

Jumat, 13 September 2013

Dota 2 - Dazzle Build Guide

BIO
Each young acolyte to the Dezun order must complete a series of rites before becoming a shadow priest. The final rite, the rite of shades, is a harrowing spiritual journey through the Nothl Realm, an unpredictable domain from which not all visitants return. Of those who do, some return mad. Others return with strange aptitudes. But all who go there are changed by their experiences. Driven by the need for enlightenment, Dazzle was the youngest of his tribe ever to request the sacred ritual. At first the order refused him, saying he was too young. But Dazzle was not to be dissuaded. Sensing something special in the headstrong young acolyte, the elders relented. Dazzle drank down the sacred potion and sat by the fire while the rest of his tribe danced through the night. In this ethereal dimension of the Nothl Realm, the properties of light and dark are inverted. Thus his brilliant healing light, beautiful to our eye, is actually a sinister kind of evil; and the darkest deeds are done in a dazzling glow. The elders' intuition was prophetic: Dazzle returned to his people as a Shadow Priest like none seen before, with the power to heal as well as to destroy. Now he uses his gift to cut down his enemies and mend his friends.

INTRODUCTION
Zzzzaaaappp! that is the sound you would hear when you play this hero!
Dazzle is a kind of hero that is specialized in healing his friends and keep his friends alive. His abilitites are all designed to do just that.

He have a wave of healing to heal all allies. And he also has a skill to prevent an ally from a death, And also he has a skill to increase his team's armor as well as reducing the opposing team's armor.
PROSCONS
Can save allies from deathMust precise on casting the shallow grave to really protect your target
Have a massive healSlow
Can reduce enemys armor in a teamfight
Can boost allies armor in a teamfight

Dazzle
ROLE
Ranged - Support - Lane Support

STATS
LEVEL11525
HIT POINTS4549461,678SIGHT RANGE1800 / 800
MANA3519701,672ATTACK RANGE500
DAMAGE41-5989-107143-161MISSILE SPEED1200
ARMOR2510

ABILITIES
1. Poison Touch
Casts a poisonous spell on an enemy unit, causing damage and slowness over time, and eventual paralysis. Poison Touch mini-stuns on impact. At level 2, the slow increases after 1 second, and at levels 3 and 4, the target is stunned for 1 second after the slow.
MANA COST: 100/115/130/145COOLDOWN: 15/13/11/7
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: PHYSICALDAMAGE: 8 / 16 / 24 / 32
SET TIME: 1 / 2 / 3 / 3SLOW: 33%
DURATION: 8 / 9 / 10 / 10
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
This skill is needed to initiate a gank. This skill will makes your opponent to slow down and receive some damage. Although this is not a superior skill, but it's still good to at least help chasing and also harassing the enemy.

2. Shallow Grave
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
MANA COST: 140/130/120/110COOLDOWN: 60/45/30/15
ABILITY: UNIT TARGETAFFECTS: ALLIED HEROES
DURATION: 5 / 5 / 5 / 5RANGE: 550 / 700 / 850 / 1000
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
This skill is a very powerful skill that will makes your ally immune to death for 5 seconds. While receiving this buff, even in 0 HP enemy can't do anything to kill the target. What you need to do is: immediately cast this if you see your allies are in low Hp and you feel that he will be death soon.

3. Shadow Wave
Shadow Wave heals several allies, which in turn cause damage equal to their healing in a small area around them. Dazzle is always healed by Shadow Wave, and it does not count toward the number of targets.
MANA COST: 80/90/100/110COOLDOWN: 12/10/8/6
ABILITY: UNIT TARGETAFFECTS: ALLIED UNITS
DAMAGE: PHYSICALDAMAGE: 80 / 100 / 120 / 140
DAMAGE RADIUS: 185TARGETS: 3 / 3 / 4 / 5
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
A healing Wave that deals some allies in the area and also damaging nearby opponents. Needed to keep your teammates alive during a teamfight.

4. Weave
Applies a buff that increases allied hero armor or decreases enemy hero armor in the target area, changing armor by 1 every second. Upgradable by Aghanim's Scepter.
MANA COST: 100/100/100COOLDOWN: 40
ABILITY: POINT TARGETRADIUS: 575 / 575 / 575
DURATION: 12 / 18 / 24SCEPTER RADIUS: 775 / 775 / 775
SCEPTER DURATION: 18 / 24 / 30
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
Increase armor of allies and also reducing enemy's armor in the area. The increase/decrease of armor is not at once but gradually.

SKILLBUILD


Level 1: Shallow Grave
Level 2: Shadow Wave
Level 3: Shadow Wave
Level 4: Poison Touch
Level 5: Shadow Wave
Level 6: Weave
Level 7: Shadow Wave
Level 8: Poison Touch
Level 9 : Poison Touch
Level 10: Poison Touch
Level 11: Weave
Level 12: Shallow Grave
Level 13: Shallow Grave
Level 14: Shallow Grave
Level 15: Stats
Level 16: Weave
Level 17-25: Stats

Why take Shallow Grave for level 1? Eventually, enemy want's to get firstblood on level1, so if you meet one of those who wants to gwt that firstblood, you should immediately cast this to you or your allies to save him.

Why maxed Shadow Wave first?  This is your main healing skill and also a nuke. you will need this for saving your allies and also for harassing enemy on early-mid game

Why maxed Poison Touch before Shallow Grave?  im my opinion, a level 1 Shallow Grave is enough for early-mid game, a 60 seconds cooldown is enough so you can cast this everytime you see a red-Hp-ed ally. Or you may increase this to level 2 if you feel need more cast on this skill. Meanwhile, the Poison Touch is important for your team to slow down and also to set up a nice gank. You will need the DPS from the Poison Touch.

STRATEGY
Early Game
Dazzle is a utility hero, he usually needs to buy the courier for his team. And also don't forget to buy the wards. Noobs usually thinks that buying wards is not important, but that's 100% wrong. Ward is a must item for every team in DotA. You need vision from the ward to avoid being ganked by the enemy.

On early game, what you need to do is to support your partner in lane by help him denying the creeps and also try your best to keep him alive by casting the Shadow Wave and also the Shallow Grave if something dangerous happening to your ally or yourself. If your team thinks you need a bit of farm, the Shadow Wave can helps you farming faster by killing damaging some creeps at once.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
If ganks happening to your team, that is your time to action! You are the savior for your team, you have 3 defensive spells to be casted to save your team in a gank. If you think the gank is too dangerous for your ally/ yourself, because of the potentially high burst damage, you must immediately cast the Shallow Grave to save your friend. If that is not so dangerous, you will have the time to cast your ultimate first, it will increase your allies armor to protect them during the clash, and also it will make enemy become squishy and helps your teamd eal more damage. Also remember to cast the Shadow Wave to helps your teammates alive and maybe can damaging enemy a little.
If you sure that all allies is already 100% safe, you can be aggressive by casting the Poison Touch and start harassing your opponent.
If your team's are the one that initiate a gank to the enemy team, first is to cast the Poison Touch and Weave and let your friends to the damaging things. you can also help by attacking the opponent, although your damage is not that good, but it will helps your team to kill enemies.


Late Game
On the late game, your presence become so much more important. Your team will need a man that can guarantee a 100% insurance for the team. And that is your job to do that. You must deliver a safety feel to your allies, to make sure no one will be death during the teamfight.
Your part in the teamfigth might like this:
1. Comes to the teamfight, don't position your friends in front line of your line-up, because if you death, who will save your friends?
2. Immediately cast your ultimate, the Weave to increase ally's armor while also reducing enemy's.
3. Cast your poison touch on a squishy target/
4. Cast Shadow Wave to helps your friends survive in the teamfight
5. Cast Shallow Grave for allies that you see in danger of death
6. If you have the Mekansm, cast it to recover allies health and keep them alive.
That's it, be discipline and keep focusing. Stay calm during teamfight and click the rifght heroes for your Shallow Grave. Hope you will win your teamfight.

And after your team won the teamfight, you can get the Aegis for your team's main hero or your team can push enemy base and destrouy their buildings. Choose wisely!
And if your team's have bad luck and lose the teamfight, run immediately, use all you have to save yourself and your friends. If you have forcestaff use it to escape faster, and always use your skill whenever it's needed to save your allies.

ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

And if you want to be excel at initaiting a teamfight you can choose these items:
1. Dagger
Cost: 2150
blink dagger, Sandking, dota 2
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
Manacost: 75   Cooldown: 14
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

3.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Venomancer Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get.
Or  you can use this to defend against somebody by making him become chicken.


Or you can increase more armor for your allies and also decrease more armor for the nenemy by buying this item:
Aghanim Scepter
Aghanim, Sandking, dota 2
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
+ 10 All Attributes   + 200 Health   + 150 Mana
Why Aghanim's Scepter? With the increasing duration of your ultimate, you will make enemy more squishy while makes allies become tanks.

Or you may need to slow down your enemies with this item
Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
They need more survivability in the teamfight, helps them!

Dota 2 - Warlock Build Guide

BIO
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

INTRODUCTION
Warlock is a hero that have many useful and powerful abilities. From a healing skill to Summoning a powerful Golem. His abilities is all designed to be use in big clash.
He have a skill that will share damage among enemies, he have skill to deal continuous damage to enemy, and also a skill to slow down enemies in the area.around him.
PROSCONS
Can summon powerful golemsSquishy
Have a decent damage sharing spellSlow
Have a decent healing spellHis Upheavel needs channeling
Have a decent aoe-slowing spell

ROLE
Ranged - Initiator - Support - Lane Support - Disabler

STATS
LEVEL11525
HIT POINTS4921,1572,012SIGHT RANGE1800 / 800
MANA3128031,414ATTACK RANGE600
DAMAGE46-5684-94131-141MISSILE SPEED1200
ARMOR249

ABILITIES
1. Fatal Bonds
Binds several enemy units together, causing 20% of the damage dealt to one of them to be felt by the others.
MANA COST: 120/120/120/120COOLDOWN: 25
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: HP REMOVALDAMAGE: 0 / 0 / 0 / 0
ENEMIES BOUND: 3 / 4 / 5 / 6DURATION: 25
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
With casting this skill to enemies in the area. Enemy hero that have this buff, will receive the damage felt by the creeps and his allied that also receives this buff. So although the enemy that have this buff is running away,, you still can damaging him by damaging his allied that bonded with this skill.
Can be deadly to enemies in a big clash because the damage will be streamed from one enemy to another and all enemies will feel more damage in the teamfight.

2. Shadow Word
Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
MANA COST: 90/110/130/150COOLDOWN: 16
ABILITY: UNIT TARGETAFFECTS: HEROES
DAMAGE: MAGICALDAMAGE: 15 / 25 / 35 / 45
DURATION: 9 / 9 / 9 / 9CONTOH: DIHAPUS8
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
If you cast this aon ally, it will heal him. And if you cast this on enemy it will damaging him. So cast this on a red HP ally and also cast this on enemy to harass him.

3. Upheaval
CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
MANA COST: 100/110/120/130COOLDOWN: 50
ABILITY: CHANNELED, POINT TARGETDAMAGE: 0 / 0 / 0 / 0
RADIUS: 650 / 650 / 650 / 650SLOW RATE: 7% / 14% / 21% / 28%
Demnok manipulates space-time, impairing entire armies.
Slows all enemy in the AoE. THis skill is a channeling skill so you need to stand still while casting this skill. So better you already casted all your other spells before casting this spedd in the teamfight because you won't do anything for like 10 seconds after casting this skill.
The slowing is very powerful though. So the opponent can hardly move within the AoE of this skill and youe ally can easily damaging all enemies in the area.

4. Chaotic Offering
Summons a Golem from the depths, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack. Upgradable by Aghanim's Scepter.
MANA COST: 200/250/300COOLDOWN: 165
ABILITY: POINT TARGETDAMAGE: MAGICAL
RADIUS: 600GOLEM HP: 900 / 1200 / 1500
GOLEM DAMAGE: 75 / 100 / 125GOLEM ARMOR: 5 / 7 / 10
DAMAGE: 100SCEPTER NUMBER OF GOLEMS: 2
SCEPTER HP/DAMAGE REDUCTION: 25%SCEPTER BOUNTY REDUCTION: 50%
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.
This is your most powerful spell in the game. You call a monster that can damaging all enemies that touches him. Your team become much stronger with the presence of this golem because your team is like having additional hero to fight with. Your opponent will be confused whether to attack the golem or to attack your heroes. And that's your team's chance to win the teamfight.
With the Aghanim Scepter, you can summon one two Golems at once and that's so so powerful because if one Golem is already annoying, two is a hell annoying for the enemy.
And not just that, with Aghanim Scepter + the Refresher Orb you will not just can summon 2 Golems but an extra 2 more Golems, that means 4 Golems will be there to crush all enemis in seconds.
Golem can also be useful in crushing towers and barracks too. Your team will be faster in destroying enemy towers.

SKILLBUILD


Level 1: Fatal Bonds
Level 2: Shadow Word
Level 3: Fatal Bonds
Level 4: Shadow Word
Level 5: Fatal Bonds
Level 6: Chaotic Offering
Level 7: Fatal Bonds
Level 8: Shadow Word
Level 9 : Shadow Word
Level 10: Upheaval
Level 11: Chaotic Offering
Level 12: Upheaval
Level 13: Upheaval
Level 14: Upheaval
Level 15: Stats
Level 16: Chaotic Offering
Level 17-25: Stats

Why maxed Fatal Bonds first?  With this skill, you can harass the enemies more. The power of the bond will slowly reduce your enemy's HP so you can easily control the lane on the mid game or you can use it to harass enemies more on a gank.

Why maxed Shadow Word before Upheaval?  On early game you need Shadow Word mor than the Upheaval. The healing can keeps your teammates alive and the damage can easily harass your enemy in lane and in a gank. And Upheavel is a skill that need to be cast on a big clash which will be happening on a late game.

STRATEGY
Early Game
Warlock is a strong hero on early game. He have the fatal bonds to always harassing his opponents in lane by casting this on enemy hero and also the creeps so while the creeps taking damages, the enemy hero will also feel the damage.  And he also have the Shadow Word which can be use to heal himself and also allies that need HP recovery. Shadow Word can also be use for enemy to harass him in the lane.

Mid Game
Midg game is usually is the starting of ganking activities where our team and the enemy team both finding each other to get as many kills as we can. You can help your team's ganking party by using Fatal Bonds in the starting of the gank. That way all enemy will receive more damage from your team's damage. And then cast the Chaotic Offering to summon Golem to helps you in the teamfight. With the Golem on the field, the enemy team is usually afraid and immediately forced to retreat because the golem + your whole team damage can destroy them easily. And if the enemy are not afraid from the presence of your Golem, it will be so good because the Golem will make your enemy confuse whether to attack the Golem or to attack the heroes. And then while enemy is confused, your team can easily crush them.
After you successfully cast the Fatal Bond and summon the Golem, youc an choose to cast the Shadow Word for allies to increase his survivability in the teamfight or to cast this on one of the enemy to harass him. After you successfully casted 3 of your skill, you can cast your channeling skill Upheaval which needs you to stand still for the next 10 seconds. Remember to place the Upheaval in the middle of the enemy heroes in maximize it's potential. And with the slowing ability from Upheaval, the enemy will hardly move in the area so your friends can crush them easily.
Late Game
Late game teamfight strategy is still the same. You cast the Fatal Bond in the starting of the teamfight to increase the damage enemy will receive, and then summon your Golem to stun the enemy and then your Golem can deal damage per second to them. On this late game, you may already have the Aghanim and that's make your initiation more stronger because you now can call 2 Golems at once. And if you also have the Refresher Orb, 4 Golems will be too much for the opponent and your team can easily win the teamfight. With 4 Golems, it will be a total chaos on the land, and the enemy should be retread or to be crashed by the power of your Golem. if the enemy still want to fight, your team will have so many damage source and will be a quite easy teamfight for your team. And if they choose to retreat, your Golem should be easy to destroy their towers and base. So it's a win-win solution for your team.
Also remember to cast sthe Shadow Word to either ally or to one of the enemy. And finally you can cast the Upheaval to slow down all the enemies in the area of a teamfight.
After successful teamfight your team can choose whether to kill the Roshan or to push the enemy base. Choose wisely.

ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

2. Aghanim Scepter,
Aghanim, Sandking, dota 2
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
+ 10 All Attributes   + 200 Health   + 150 Mana
Why Aghanim's Scepter? Increase your team's power by instantly summon 2 Golems in the teamfight.

3. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
refresher's orb, Earthshaker - Dota 2
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
+ 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
Manacost: 375     Cooldown: 160
Why Refresher Orb? With this and also the Aghanim Scepter, it will totally summon up to 4 Golems in the field. So so powerful.

And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

And if you want to be excel at initaiting a teamfight you can choose these items:
1. Dagger
Cost: 2150
blink dagger, Sandking, dota 2
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
Manacost: 75   Cooldown: 14
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
You initiate a teamfight, they finishes the job by killing the target