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Sabtu, 21 September 2013

Dota 2 - Abaddon Build Guide

BIO
The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm--but what they really are protecting is the Font itself. And the motives of the mist are unclear.

When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took--to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.

There was bitterness within the House Avernus--elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.

INTRODUCTION
Abaddon is the most manly hero in Dota. he should become the beast to his team. He should come first in every teamfight and slay enemy in the frontline. He have some nice tanking skill which will really helps him to become a decent tank. He can also become a nuker on early game with his Shield + Mist Coil. And not just that, he can also become a decent carry because he have askill to increase the movemenet speed and also the attack speed.
PROSCONS
Provide protection to all teammatesHis Mist Coil can't heal himself
Can recover HP from enemy's attackDon't have a disable
Have a nice slower
Dota 2 - Abaddon Build Guide
ROLE
Melee - Carry -  Durable

STATS
LEVEL11525
HIT POINTS5871,3052,198SIGHT RANGE1800 / 800
MANA2736371,157ATTACK RANGE128
DAMAGE55-6593-103140-150MISSILE SPEEDN/A
ARMOR2510

ABILITIES
1. Mist Coil
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
MANA COST: 75/75/75/75COOLDOWN: 5
ABILITY: UNIT TARGETAFFECTS: HEROES
DAMAGE: MAGICALSELF DAMAGE: 50 / 75 / 100 / 125
DAMAGE/HEAL: 100 / 150 / 200 / 250
A skill to give damage to enemy and also if it casted on ally, it will gives heal.
Can be use to faster the exploding of your 2nd skill: Aphotic Shield.
Remember that the ability gives yourself a damage too. Can kill yourself if your Hp is below 125 and your ultimate is still on cooldown.
Unfortunately, this skill can't heal yourself.

2. Aphotic Shield
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
MANA COST: 100/105/110/115COOLDOWN: 12/10/8/6
ABILITY: UNIT TARGETCAFFECTS: ALLIED UNITS
DURATION: 15MAX DAMAGE ABSORBED: 110 / 140 / 170 / 200
BURST RADIUS: 675
Absorb enemy's damage, and the absorbed damage will explode and damaging the enemy itself. So good to keep your teammates alive while being ganked and in a teamfight too. You can sue the explode for faming too, it will increase your Gold per minute.

3. Curse of Avernus
Abaddon strikes an enemy with chilling curse on each attack, causing all units who attack the slowed enemy to gain increased movement speed, along with faster attack speed, for a limited time.
ABILITY: PASSIVEDEBUFF DURATION: 2.5
BUFF DURATION: 4.5SLOW: 5 / 10 / 15 / 20
MOVE SPEED BONUS: 15%ATTACK SPEED BONUS: 10 / 20 / 30 / 40
Slow down enemies and also gives enemy a buff so that if someone attack the buffed target, the attacker will get bonus attack speed and also bonus movement speed. So good skill on cahsing any enemy. And also gives youe the ability to carry the game because of the additional attack speed you gain.

4. Borrowed Time

When activated, most negative buffs will be removed and any damage you take will heal instead of damaging you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below a certain threshold. Upgradable by Aghanim's Scepter.
MANA COST: 0/0/0COOLDOWN: 60/50/40
ABILITY: NO TARGETHP THRESHOLD: 400
DURATION: 3 / 4 / 5SCEPTER DURATION: 5 / 6 / 7
A skill to isntantly convert every enemy's damage in the duration into your HP. A diving skill that makes you can survive in the front lane of every battle, Becaue if you receive damage you will be healthier than before, so you can stand still on the teamfight.
The enemy should not to attack you while in the duration. That's the way to counter this ability. But, because no one can damaging while in this phase, so you can freely attack the opponent.

Eul scepter or some lockdown abilities like Outworld Devourer's Astral Imprisonmenrt or Shadow Demon's Disruption will makes you don't receive anything from this skill.
.

SKILLBUILD
Level 1: Aphotic Shield
Level 2: Mist Coil
Level 3: Mist Coil
Level 4: Aphotic Shield
Level 5: Mist Coil
Level 6: Borrowed Time
Level 7: Mist Coil
Level 8: Aphotic Shield
Level 9 : Aphotic Shield
Level 10: Curse of Avernus
Level 11: Borrowed Time
Level 12: Curse of Avernus
Level 13: Curse of Avernus
Level 14: Curse of Avernus
Level 15: Stats
Level 16: Borrowed Time
Level 17-25: Stats

Why maxed Aphotic Shield first?  This is your main skill for diving and surviving in every situation in the game. You need the defense the most. You are an initiator. The blast damage is also good for farming creeps.

Why maxed Mist Coil before Curse of Avernus?  You need Mist Coil more on early-mid game because you need the damage to nuke down enemies and also you need the heal to save your friend's life. The later the game gets, the less efeective a nuke will be.
Curse of Avernus is a skill to boost the attack speed. On early game, nuke is dominant, and in the late game, attack damage is dominant. So no need to hurry to increase this ability.

STRATEGY
Early Game
As a semi-carru, you can get last hits on the early game. Last hits is quiet easy with this hero because your basic damage is high. On this laning phase, always keep an eye on the rune spot where usually the enemy comes from. They may come to you to kill you. Ask your support to always replace the Observer Ward.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Cast the Aphotic Shield to defend yourself
d. Run towards the squishiest hero
e. Kill him

Late Game
You are considered a carry. So you need to boost your damage the most. By buying nice items, I hope you can win every teamfight here. Your place in every strat is in the front line. You are the bravest hero of Dota. You should tank all damages and make all your friends can easily harass the enemy hero.

And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!

ITEM BUILD
1. Starting
Cost: 225
Shield: Block creep's damage
Ring: Additional defense
Tango: HP recovery for early game

2. Early game
Basillus: For mana regen
Wand: To save your life when on a difficult situation
Orb of Venom: To slow down enemy's movement

3.  Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
 Power Threads, Dota 2 - Chaos Knight Build Guide
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
+ 8 Selected Attribute   + 30 Attack Speed
Why Power Threads? It will gives you attack speed, that's what you need, attack speed and damages. Power threads is also a flexible shoes, you can change it to STR, AGI, or INT for what you need.
STR for Survivability, AGI for attack speed, and INT for mana.

4. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

5. Sange & Yasha
Total cost: 4100
Recipe: Sange (Ogre Axe, Belt of Giant Strength) + Yasha (Blade of Alacrity + Boots of Elvenskin)
Sange & Yasha, Dota 2 - Chaos Knight Build Guide
Passive: Greater Maim - Gives a chance on attack to slow movement speed for 4.0 seconds.
Percentage based movement speed bonuses from multiple items do not stack. + 12 Damage
+ 16 Strength    + 16 Agility    + 15 Attack Speed     + 12% Movement Speed
MAIM CHANCE: 15%    SLOW: 30%
Why Sange & Yasha? It will makes you more tanky, more damage, more attack speed and more movement speed + gives a slower with you attack. Very good item for a carry-tanker like you.

6. Assault Cuirass
Total cost:: 5300
Recipe: Platemail, Hyperstone, Chainmail, Recipe
Assault Cuirass, Dota 2 - Chaos Knight Build Guide
Passive: Assault Aura - Grants attack speed and armor to nearby allied units, and decreases armor for nearby enemies. Multiple instances of Assault Aura do not stack.
+ 35 Attack Speed     + 10 Armor       AURA ATTACK SPEED: 20
AURA BONUS ARMOR: 5                ARMOR REDUCTION: 5
Why Assault Cuirass?
Increase attack speed that makes your damage flowing rapidly, it is very good because you already have very high damage, it also gives you +aura for the team and your clones.
+Armor aura is very important for late game, so good for increasing team's defense.
- Armor aura is important for late game too because thr damage dealt from your teams will be increased

7. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Heart of Tarrasque, Dota 2 - Chaos Knight Build Guide

Passive: Health Regeneration - Restores a percentage of max health per second.
This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.
+ 40 Strength   + 300 Health     HEALTH RESTORED: 2%    Cooldown:
Why Heart of Tarrasque? Makes you tanky. So good item for late game.

8. Shiva's Guard  
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe                                                  
Shiva's Guard, earthshaker, dota 2
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor    AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.

And don't forget this for the late game
9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Boots of Travel, Dota 2 - Bloodseeker Build Guide
Active: Teleport - Teleports you to an allied non-hero unit or structure.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed
Manacost: 75   Cooldown60
Why Boots of Travel? With the creeps becoming more powerful in pushing your base, you need fast teleport to save your Ancient.
Also, this item will give you 1 free slot that is saved for Teleport Scroll if you don't have this Boots

Dota 2 - Troll Warlord Build Guide

BIO
It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.

As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.

INTRODUCTION
Troll is a carry hero that can change his attack range. He can choose to become a melee carry or to become a ranged carry. Melee means more damage and also can have the stunning ability and ranged means he can deal damage from  a long range and can be use for chasing a running target if a melee attack can't catch up.
PROSCONS
High attack speedSquishy
Can become a melee
Can do solo Roshan
Dota 2 - Troll Warlord Build Guide
ROLE
Ranged - Carry

STATS
LEVEL11525
HIT POINTS4731,0581,856SIGHT RANGE1800 / 800
MANA169351741ATTACK RANGE500 / 128
DAMAGE38-5677-95124-142MISSILE SPEEDN/A
ARMOR2714


ABILITIES
1. Berserker's Rage
Allows the Warlord to use his throwing axes as melee weapons, gaining bonus damage, attack speed, movement speed, hitpoints, armor, and a chance to bash targets on attack. Berserker's Rage also changes the functionality of Whirling Axes.
ABILITY: NO TARGET, TOGGLEBONUS DAMAGE: 15
BONUS MOVE SPEED: 20 / 20 / 20 / 30BASE ATTACK TIME: 1.55
BONUS HP: 100BONUS ARMOR: 3
BASH CHANCE: 10%BASH DURATION: 0.8 / 1.2 / 1.6 / 2
BASH DAMAGE: 20 / 30 / 40 / 50
Make you get more damage, HP, attack speed, armor and a stun attack by using a melee-mode.
This is your carry-mode. So in any teamfight, it is 100% must for you to use this mode.

2a. Whirling Axes (Ranged)
Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units.
MANA COST: 50/50/50/50COOLDOWN: 20
ABILITY: UNIT TARGET, POINT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALAXE DAMAGE: 75
SLOW DURATION: 3 / 3.75 / 4.5 / 5.25MOVEMENT SLOW: 30%
A slowing skill that needed to chase enemy that runs away.

2b. Whirling Axes (Melee)
Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.
MANA COST: 50/50/50/50COOLDOWN: 12
ABILITY: NO TARGETDAMAGE: MAGICAL
DAMAGE: 125 / 175 / 225 / 275RADIUS: 450
BLIND DURATION: 4 / 5 / 6 / 7MISS CHANCE: 60% / 60% / 60% / 60%
WHIRL DURATION: 3
A nice damaging ability with low manacost and gives a miss chance to the enemy attack. So good to be cast ona duel with your enemy. And also can be use to farm.

3. Fervor
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
ABILITY: PASSIVEMAX STACKS: 2 / 3 / 4 / 5
ATTACK SPEED PER STACK: 20
A nice skill that makes you get more attack speed on each attack by not changing your target. Needed to make you a decent carry on the late game. The more HP the enemy have, the more you will get the benefit from this ability. So Roshing and also fighting enemy carry on the late game will be easier because of this skill.

4. Battle Trance
Troll's presence on the battlefield increases the attack speed of himself and all allied heroes.
MANA COST: 75/75/75COOLDOWN: 30
ABILITY: NO TARGETTRANCE DURATION: 7
ATTACK SPEED: 60 / 120 / 180
Increase your attack speed like crazy! A very good skill on anything. farming, jungling, Roshing, and also ganking and carrying.
Also gives the attack speed buff to all your friend globally.

SKILLBUILD
Level 1: Berserker's Rage
Level 2: Whirling Axes
Level 3: Whirling Axes
Level 4: Fervor
Level 5: Whirling Axes
Level 6: Battle Trance
Level 7: Whirling Axes
Level 8: Berserker's Rage
Level 9 : Berserker's Rage
Level 10: Berserker's Rage
Level 11: Battle Trance
Level 12: Fervor
Level 13: Fervor
Level 14: Fervor
Level 15: Stats
Level 16:Battle Trance
Level 17-25: Stats

Why take Berserker's Rage? With the increased damage in melee-mode, it will increase your chance for getting the last hits. Also can save you from enemy's attempt to get firstblood because in melee mode you gain bonus movement speed to run away and you also get more Hp  to increase your survivability.

Why maxed Whirling Axes first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

Why maxed Berserker's Rage before Fervor? Attack Speed bonus from Fervor is a good late game booster. And you not need it to increase it early. You may need the Berserker's Rage more because it gives more stun duration to help you chase your target.

STRATEGY
Early Game
Use Berserker's Rage for easier last hits. It will increase your damage. Also use the Whirling Axe for multiple last hits. Beware of high damage nukes, you are one of the squishiest hero on the map. Also always keep an eye on your ward so you can see any movement from the enemy that may harm yourself.  You need farm the most, so be focus in last hitting because you are the carry of your team.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Use Whirling Axe
d. Use your ultimate
e. Brutally attack their support
d. Chase the running enemy using Whirling Axe and you may use the Ranged mode if the enemy just need 1 more hit and you cannot catch up with him.

Keep farming and get as many gold as you can. As a carry, you need to boost 3 things;
1. Damage
2. Attack Speed
3. Survivability

Also always keep an eye on enemys movement and prepare yourself from any attempt to gank you.


Late Game
Late game is your time to shine. You should already reach high level here. It will gives you so much advantage from the additional HP and attack. And also I assume that you should already finished your core items. That means you are ready to crush enemy in the teamfight.
Your part here is:
1. Use Bkb
2. Use Whirling Axes
3. Use your ultimate
4. Kill all enemy

And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!

ITEMS BUILD
1. Quelling Blade
Cost: 225

Quelling Blade, Dota 2 - Anti Mage Build Guide
Active: Destroy Tree - Destroy a target tree.
Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are.   MELEE BONUS: 32%     RANGED BONUS: 12%      Cooldown: 5
Why Quelling Blade? Makes you easier to lasthit every creeps.

2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Phase Boots, Dota 2 - Windrunner Build Guide
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability.
Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4
PHASE MOVE BOOST: 16%    + 55 Movement Speed    + 24 Damage
Cooldown: 8
Why Phase boots? Gives you attack damage, and gives phase skill (+ms and can walk through creep/heroes).

3. Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
Helm of the Dominator, Dota 2 - Huskar Build Guide
Active: Dominate - Take control of a non-hero, non-ancient target unit.
Passive: Lifesteal - Gives lifesteal on attacks.
Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage    + 5 Armor     LIFESTEAL: 15%
Manacost: 75     Cooldown: 60
This items gives you  lifesteal and some additional damage. With lifesteal you can survive in a tough teamfight.  With the additional lifesteal you can solo Roshan because you have a continuous increase in attack speed thanks to your passive.
This item also gives you the abiliy to dominate creeps, I recomtend you to dominate Alpha Wolf to increase your damage.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Chaos Knight Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.

4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Black King Bar, Dota 2 - Sandking Build Guide
 Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
+ 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
Why Black King Bar?  It  gives you survivability in a teamfight because you will get magic immunity during teamfight.

5. Dominator > Satanic
Total Cost: 5850
Recipe: Tarrasque + Helm of the Dominator + Recipe 
Satanic, Dota 2 - Mortred Build Guide
Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds.
Passive: Lifesteal - Gives Lifesteal on attacks.
Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.
+ 20 Damage    + 25 Strength    + 5 Armor    LIFESTEAL: 25%   Cooldown: 35
Why Satanic? It will really helps you to survive in a hard condition in a teamfight. It will gives you lifesteal, Strength, and Armor, thats all what you need to survive in a teamfight. If your HP become low, immediately use the Unholy Rage, attack your enemy and your HP will full again in seconds.

6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Butterfly, Dota 2 - Mortred Build Guide
+ 30 Agility            + 30 Damage
+ 35% Evasion      + 30 Attack Speed
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.

Jumat, 20 September 2013

Dota 2 - Elder Titan Build Guide

BIO
Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."

These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.

The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.

INTRODUCTION
Elder Titan is considered one of the best initiator in DotA. He have 2 initiating skill that will helps his team to initiate well in a teamfight. He also have a skill to reduce enemy's armor and resistance which will greatly increase his allies damage. He can also acquire a nice amount of damage from his Astral skill. Elder Titan: A beast the enemy should afraid of.
PROSCONS
His spell range is so wideSkill difficulties
Good movespeedLow AoE on his 3rd skill
Can acquire lots of damage fro the Astral Form
Elder Titan
ROLE
Melee - Initiator - Durable

STATS
LEVEL11525
HIT POINTS6061,2182,035SIGHT RANGE1800 / 800
MANA2995901,058ATTACK RANGE128
DAMAGE47-5779-89122-132MISSILE SPEEDN/A
ARMOR3611

ABILITIES
1. Echo Stomp
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take damage.
MANA COST: 100/115/130/145COOLDOWN: 15
ABILITY: NO TARGET, CHANNELEDDAMAGE: COMPOSITE
CAST TIME: 1.4RADIUS: 475
SLEEP DURATION: 2 / 3 / 4 / 5STOMP DAMAGE: 80 / 80 / 80 / 80
The force of creation still echoes in the stomp of the Titan.
This skill is considered an initiating skill. With this skill you can makes enmiy sleep your team can surround the enemy and then harass him. This skill also gives small damage.

Your Astral Spirit also performing this skill together with your real self. So you may use your 2nd first and send your Spirit on the enemy crowds, and then you can use Echo Stomp skill to make enemy becomesleep.

2. Astral Spirit
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
MANA COST: 110/110/110/110COOLDOWN: 16
ABILITY: POINT TARGETDAMAGE: MAGICAL
RADIUS: 275DAMAGE: 120 / 160 / 200 / 240
DURATION: 8BUFF DURATION: 9
BONUS SPEED(CREEPS): 1%BONUS SPEED(HEROES): 5%
BONUS DAMAGE(CREEPS): 3 / 6 / 9 / 12BONUS DAMAGE(HEROES): 10 / 20 / 30 / 40
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.
This ability is considering a nuke. It gives nice damage in the early game. So cast this to damaging enemy on the early-mid game. You can also use this to farm some creeps.
If the Spirit touches the creeps and also the enemy heroes, it will gives you more movement speed and more damage after the Spirit come back to your real self. This can makes you become a decent right clicker and a decent chaser in the teamfight.
This skill can be combined with your 1st skill to perform a Stomp. So the Spirit and the real self will be performing Echo Stomp together.

2b .Return Astral Spirit
Returns the Astral Spirit to Elder Titan.
COOLDOWN: 0ABILITY: NO TARGET

3. Natural Order
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units.
ABILITY: PASSIVE, AURAAFFECTS: ENEMY UNITS
RADIUS: 275 / 275 / 275 / 275BASE ARMOR REDUCTION: 25% / 50% / 75% / 100%
BASE RESIST REDUCTION: 8% / 16% / 25% / 33%
As it was at the beginning, Elder Titan makes it so again.
Reduce enemy's armor and magic resistance. A very good skill that makes your whole team will produce more damage to every enemy hero in the teamfight.

4. Earth Splitter

Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing them while dealing damage based on the maximum life of units caught in the area.
MANA COST: 175/175/175COOLDOWN: 100
ABILITY: POINT TARGETAFFECTS: ENEMY UNITS
DAMAGE: COMPOSITEDELAY: 3.14
CRACK WIDTH: 300RANGE: 2400
SLOW: 30% / 40% / 50%SLOW DURATION: 3 / 4 / 5
MAX HP AS DAMAGE: 35%
That which he created, the titan tears asunder.
A skill that will crack the land in front of you in a very long range . So good initiating skill to make enemy become slowed and also damaged.

SKILLBUILD


Level 1: Astral Spirit
Level 2: Echo Stomp
Level 3: Astral Spirit
Level 4: Natural Order
Level 5: Astral Spirit
Level 6: Earth Splitter
Level 7: Astral Spirit
Level 8: Echo Stomp
Level 9 : Echo Stomp
Level 10: Echo Stomp
Level 11: Earth Splitter
Level 12: Natural Order
Level 13: Natural Order
Level 14: Natural Order
Level 15: Stats
Level 16: Earth Splitter
Level 17-25: Stats

Why maxed Astral Spirit first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

Why maxed Echo Stomp before Natural Order?  On early-mid game, the enemy's armor and resitance are still considerably low. Better to increase the Echo Stomp to increase it's Sleep duration for initiating a teamfight.

STRATEGY
Early Game
On early game, you should get lasthits and denies if your carry isn't in the same line as you. You may need to buy some items that will benefit the team. Last hits is quiet easy for you because you have a high base damage. And also you have the Astral Spirits to helps you get last hits by it's magical damage and also it eventually will gives you bonus attack damage that helps you get more last hits.
If you don't see any wards that will detect the enemy, you should buy it. Ward is a must item for the team. It gives a vision that preevents your teammates from enemys attempt on ganking.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Use the Astral Spirit
d. Use the Echo Stomp
e. Use your ultimate

Late Game
On late game. The teamfight will be very intense. Beware! if your team lose a single teamfight it may cost you the game.
You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.

Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.

Your role in the teamfight is an initiator. What you need to do is:
1. Casting Astral Spirit and the Echo Stomp to make emnemy become sleep
2. Cast your ultimate
3. Use any clickable item in your pocket, you may have Mekansm or Necronomicon.

And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!

ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
 Power Threads, Dota 2 - Kunkka Build Guide
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
+ 8 Selected Attribute   + 30 Attack Speed
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Chaos Knight Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.

3. Shiva's Guard  
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe                                                  
Shiva's Guard, Sandking, dota 2
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor    AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.

5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Heart of Tarrasque, Dota 2 -  Spectre Build Guide
Passive: Health Regeneration - Restores a percentage of max health per second.
This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.
+ 40 Strength   + 300 Health     HEALTH RESTORED: 2%    Cooldown: 6
Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.

Kamis, 19 September 2013

Dota 2 - Tusk Build Guide

BIO
It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew.

No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

INTRODUCTION
Tuskar is an initiator hero that needed to start a clash. He have a skill to roll together with his friends and then knock down his target. He have a mighty punch to deal massive damage in each clash. he also have a wall to prevent enemy from escaping. And finally he have a skill to reduce enemy's speed.
PROSCONS
A great initiatorSlow attack speed
Have a nice slowing skillNeed partner
He can initiate well with lots of heroesThe Frozen Sigil gives some bounty to the enemy

Dota 2 - Tusk Build Guide
ROLE
Melee - Initiator - Durable

STATS
LEVEL11525
HIT POINTS5871,1992,016SIGHT RANGE1800 / 800
MANA23454301,024ATTACK RANGE128
DAMAGE50-5482-86125-129MISSILE SPEEDN/A
ARMOR3713

ABILITIES
1. Ice Shards
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds.
MANA COST: 120/120/120/120COOLDOWN: 18/16/14/12
ABILITY: POINT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALRADIUS: 200
SHARD DAMAGE: 70 / 140 / 210 / 280SHARD DURATION: 5
This skill is needed to block enemy's way in your gank. So enemy can't escape from your team.

2. Snowball
Tusk and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes extra damage and extra stun duration. The snowball moves at a percentage of Tusk's current movement speed.
MANA COST: 75/75/75/75COOLDOWN: 21
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALRADIUS: 200
RADIUS GROW: 40DAMAGE: 40 / 80 / 120 / 160
STUN DURATION: 0.25 / 0.5 / 0.75 / 1DURATION: 3
This is your initiating skill. You may combo this skill with your friend's skill for exaple with centaur's stun. So you need to stick with your friend and roll together and then after it arrive at your target, centaur should immediatelt stun the enemy. It will so deadly to the opponent.

3. Frozen Sigil
Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range.
MANA COST: 75/75/75/75COOLDOWN: 50
ABILITY: NO TARGETRADIUS: 600
DURATION: 30MOVEMENT SLOW: 10% / 15% / 20% / 25%
ATTACK SLOW: 30% / 40% / 50% / 60%
This skill will slow down attack speed and also movement speed of your enemy near the sigil. The movement speed slow can be use to chase the escaping enemy, and the attack speed slow is a nice defense against enemy attack. Cast this in every teamfight and you will save your friends live because enemy will have their attack speed become slow.

4. Walrus PUNCH!
Tusk prepares his mighty Walrus Punch; his next attack will do a critical strike and launch the victim into the air. The victim will be slowed upon landing and take damage. More damage is dealt if the target is below a certain percentage of HP.
MANA COST: 50/75/100COOLDOWN: 30/24/18
ABILITY: NO TARGETBUFF DURATION: 10
CRIT MULTIPLIER: 300%THRESHOLD CRIT MULTIPLIER: 400%
HP THRESHOLD: 50%AIR TIME: 1
SLOW DURATION: 2 / 3 / 4
This skill is a skill to knock down enemy in the starting of a teamfight. usually, you combo this skill with the Snowball so you can punch your enemy after he is stunned by the Snowball. The 300% damage from your attack will reduce enemy's Hp by a lot so your carry can finish him easily.

SKILLBUILD
Level 1: Snowball
Level 2: Ice Shards
Level 3: Ice Shards
Level 4: Snowball
Level 5: Ice Shards
Level 6: Walrus PUNCH!
Level 7: Ice Shards
Level 8: Snowball
Level 9 : Snowball
Level 10: Frozen Sigil
Level 11:Walrus PUNCH!
Level 12: Frozen Sigil
Level 13: Frozen Sigil
Level 14: Frozen Sigil
Level 15: Stats
Level 16:Walrus PUNCH!
Level 17-25: Stats

Why take Snowball for level 1? This is needed if your team want to find the level 1 firstblood, so you can roll with your partner and then get the easy firstblood.

Why maxed Ice Shards first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game. And the damage is bigger than the Snowball.

Why maxed Snowball before Frozen Sigil?  Frozen Sigil is a teamfight skill for late game where enemy have the high attack speed so you can slow them down. And Snowball is a ganking skill, therefore should be maxed on the mid game.

STRATEGY
Early Game
On early game, you may need some farm to buy some items. But if you becoming a support for the carry, just danying the creeps is enough. If you are the farmer, a Quelling Blade may help you get more last hits and denies.
If you see that your enemy is in a bad position, like if your team have stacked 2 wave of creeps or he is late to move from your creeps wave, then you can initiate a gank by using the Snowball to the targetted enemy hero. And then after the Snowball hit the target, you can block enemy's way to run by using the Ice Shards.
Also keep your eye on the area where enemy may gank you, so you can retread immediately fi they want to gank you. Observer Ward is needed here, so your team's support should provide it.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well then you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the item needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Prepare the gank by assemble in one place with your team because you and your partner will roll together in the Snowball. Keep in mind that you can't always roll together with your ranged carry, it will be too dangerous for her/him.
4. Cast your ultimate: the Walrus Punch so after you arrive on your target you can immedately punch enemy in the face
5. You can cast the Ice Shards to block the enemy's way and  prevent him to run away.
6. Roll toward your target. if your target is too far, the ball will stop before it hit the target, so make sure the range between you and your enemy isn't too far away.
7. The time the Snowball hits your target, he will be stunned, and that's the time to kill him, so now you can straight to punch your enemy in the face. And also your partner should harass the target too!

I believe that your target should be dead now, and if not, chase him until your team gets him.

If your team is outnumbered, you can gank the enemy, and if you are less in number, do not bother to attack them. This is the Sun Tzu's the Art of War.
Late Game
Late game is the time where all the heroes should already farmed, and that's the time for the decisive teamfight that will decide who will win the match. Be careful here because if your team lose the teamfight, it may means that your base will be raxed and you will lose the game. So ask your support player to always place the wards to spot the invisible area. It makes your team can keep an eye to the opponent's movement around the map. It is better to also place sentry wards that can detect enemy in the Smoke of Deceit. Sentry Wards can also detect enemy's Ward so your team can destroy it if there is any,  also remember to place one near the Roshan's pit.

You should already reached high level here so you have an all high level skill and also an already high sats, HP and damage. And so does ebverybody in the map. And also with the high level, that means a long respawn time. That means that every move is becoming more important and decisive. So keep focus and also don;'t panic at every sitaution. Always think clearly and use all you have.

Here you should make a wise decision to choose btween 2 options:
1. To save money for buyback
2. To buy your next item
How to choose between those two? you may see how important is your next item. You can see it by: If you don't buy that item immediately, your team's can't compete with the enemy's power so buy it immediately, but if the item is not that important, you should save for buyback.

Now about your role in the late game teamfight. Your role is still the same as the mid game strat above. That is to initiate the teamfight. Roll together with your friends, stun your target, and then kncok him with your Walrus Punch!, an then block enemy's way using  the Ice Shards. And finally knock him down using your attack.

Also don't forget to cast the Frozrn Sigil before the teamfight. It will slow down enemy's attack speed and movement speed that means a very good defensive skill that makes your teammates survive in a tough teamfight.

And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!

ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
 Power Threads, Dota 2 - Kunkka Build Guide
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
+ 8 Selected Attribute   + 30 Attack Speed
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Chaos Knight Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.

3. Shiva's Guard  
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe                                                  
Shiva's Guard, Sandking, dota 2
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor    AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sigil, the sloer will be so high and will likely to dominate enemy in every teamfight.

5. Heart of Tarrasque
Total cost: 5500
Recipe: Reaver + Vitality Booster
Heart of Tarrasque, Dota 2 -  Spectre Build Guide
Passive: Health Regeneration - Restores a percentage of max health per second.
This ability is disabled if damage is taken from an enemy Hero or Roshan within the last 4 seconds if your hero is melee or 6 seconds if your hero is ranged.
+ 40 Strength   + 300 Health     HEALTH RESTORED: 2%    Cooldown: 6
Why Heart of Tarrasque? The survivability from this item is the core of your survival during any teamfight. Buy this and keep alive from all enemy's force.