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Jumat, 13 September 2013

Dota 2 - Warlock Build Guide

BIO
As Chief Curator and Head of Acquisitions for the Arcane Archives of the Ultimyr Academy, Demnok Lannik was tireless in his pursuit of lost, rare and forbidden tomes. No cursed temple was so foreboding, no cavern path so treacherous, that any concern for his own survival could dissuade him from entering if rumors hinted that some pamphlet of primordial lore might still survive in its depths. However, so often did his investigations trigger the wrath of protector entities, that he finally found it necessary to master the arts of magic. He bent himself to learning sorcery with the same thorough obsessiveness that marked his quest for incunabula, becoming the most powerful Warlock of the Academy in less time than most practitioners required to complete a course of undergraduate work. Almost as an afterthought, he carved a staff of Dreadwood and summoned into it a captive spirit from the Outer Hells. And anticipating the day when he will have recovered every last lost spellbook, he has commenced writing his own Black Grimoire. It will undoubtedly be instructive.

INTRODUCTION
Warlock is a hero that have many useful and powerful abilities. From a healing skill to Summoning a powerful Golem. His abilities is all designed to be use in big clash.
He have a skill that will share damage among enemies, he have skill to deal continuous damage to enemy, and also a skill to slow down enemies in the area.around him.
PROSCONS
Can summon powerful golemsSquishy
Have a decent damage sharing spellSlow
Have a decent healing spellHis Upheavel needs channeling
Have a decent aoe-slowing spell

ROLE
Ranged - Initiator - Support - Lane Support - Disabler

STATS
LEVEL11525
HIT POINTS4921,1572,012SIGHT RANGE1800 / 800
MANA3128031,414ATTACK RANGE600
DAMAGE46-5684-94131-141MISSILE SPEED1200
ARMOR249

ABILITIES
1. Fatal Bonds
Binds several enemy units together, causing 20% of the damage dealt to one of them to be felt by the others.
MANA COST: 120/120/120/120COOLDOWN: 25
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: HP REMOVALDAMAGE: 0 / 0 / 0 / 0
ENEMIES BOUND: 3 / 4 / 5 / 6DURATION: 25
An ancient incantation that links the vital energies of multiple lifeforms into one collective body.
With casting this skill to enemies in the area. Enemy hero that have this buff, will receive the damage felt by the creeps and his allied that also receives this buff. So although the enemy that have this buff is running away,, you still can damaging him by damaging his allied that bonded with this skill.
Can be deadly to enemies in a big clash because the damage will be streamed from one enemy to another and all enemies will feel more damage in the teamfight.

2. Shadow Word
Demnok whispers an incantation, healing a friendly unit or damaging an enemy unit over time.
MANA COST: 90/110/130/150COOLDOWN: 16
ABILITY: UNIT TARGETAFFECTS: HEROES
DAMAGE: MAGICALDAMAGE: 15 / 25 / 35 / 45
DURATION: 9 / 9 / 9 / 9CONTOH: DIHAPUS8
Warlock arcane arts have a myriad of uses, allowing them to be powerful friendly enchantments or damaging curses.
If you cast this aon ally, it will heal him. And if you cast this on enemy it will damaging him. So cast this on a red HP ally and also cast this on enemy to harass him.

3. Upheaval
CHANNELED - A powerful slowing current that grows stronger as it's channelled. Lasts up to 10 seconds, slowing enemies up to 84%. Enemies are slowed for 3 seconds after leaving the area or the spell ends.
MANA COST: 100/110/120/130COOLDOWN: 50
ABILITY: CHANNELED, POINT TARGETDAMAGE: 0 / 0 / 0 / 0
RADIUS: 650 / 650 / 650 / 650SLOW RATE: 7% / 14% / 21% / 28%
Demnok manipulates space-time, impairing entire armies.
Slows all enemy in the AoE. THis skill is a channeling skill so you need to stand still while casting this skill. So better you already casted all your other spells before casting this spedd in the teamfight because you won't do anything for like 10 seconds after casting this skill.
The slowing is very powerful though. So the opponent can hardly move within the AoE of this skill and youe ally can easily damaging all enemies in the area.

4. Chaotic Offering
Summons a Golem from the depths, dealing 100 damage and stunning enemies for one second. The Golem lives 60 seconds, takes reduced damage from spells, has Permanent Immolation and Flaming Fists on attack. Upgradable by Aghanim's Scepter.
MANA COST: 200/250/300COOLDOWN: 165
ABILITY: POINT TARGETDAMAGE: MAGICAL
RADIUS: 600GOLEM HP: 900 / 1200 / 1500
GOLEM DAMAGE: 75 / 100 / 125GOLEM ARMOR: 5 / 7 / 10
DAMAGE: 100SCEPTER NUMBER OF GOLEMS: 2
SCEPTER HP/DAMAGE REDUCTION: 25%SCEPTER BOUNTY REDUCTION: 50%
Demnok unleashes the captive spirit in his Dreadwood staff, causing destruction in enemy ranks.
This is your most powerful spell in the game. You call a monster that can damaging all enemies that touches him. Your team become much stronger with the presence of this golem because your team is like having additional hero to fight with. Your opponent will be confused whether to attack the golem or to attack your heroes. And that's your team's chance to win the teamfight.
With the Aghanim Scepter, you can summon one two Golems at once and that's so so powerful because if one Golem is already annoying, two is a hell annoying for the enemy.
And not just that, with Aghanim Scepter + the Refresher Orb you will not just can summon 2 Golems but an extra 2 more Golems, that means 4 Golems will be there to crush all enemis in seconds.
Golem can also be useful in crushing towers and barracks too. Your team will be faster in destroying enemy towers.

SKILLBUILD


Level 1: Fatal Bonds
Level 2: Shadow Word
Level 3: Fatal Bonds
Level 4: Shadow Word
Level 5: Fatal Bonds
Level 6: Chaotic Offering
Level 7: Fatal Bonds
Level 8: Shadow Word
Level 9 : Shadow Word
Level 10: Upheaval
Level 11: Chaotic Offering
Level 12: Upheaval
Level 13: Upheaval
Level 14: Upheaval
Level 15: Stats
Level 16: Chaotic Offering
Level 17-25: Stats

Why maxed Fatal Bonds first?  With this skill, you can harass the enemies more. The power of the bond will slowly reduce your enemy's HP so you can easily control the lane on the mid game or you can use it to harass enemies more on a gank.

Why maxed Shadow Word before Upheaval?  On early game you need Shadow Word mor than the Upheaval. The healing can keeps your teammates alive and the damage can easily harass your enemy in lane and in a gank. And Upheavel is a skill that need to be cast on a big clash which will be happening on a late game.

STRATEGY
Early Game
Warlock is a strong hero on early game. He have the fatal bonds to always harassing his opponents in lane by casting this on enemy hero and also the creeps so while the creeps taking damages, the enemy hero will also feel the damage.  And he also have the Shadow Word which can be use to heal himself and also allies that need HP recovery. Shadow Word can also be use for enemy to harass him in the lane.

Mid Game
Midg game is usually is the starting of ganking activities where our team and the enemy team both finding each other to get as many kills as we can. You can help your team's ganking party by using Fatal Bonds in the starting of the gank. That way all enemy will receive more damage from your team's damage. And then cast the Chaotic Offering to summon Golem to helps you in the teamfight. With the Golem on the field, the enemy team is usually afraid and immediately forced to retreat because the golem + your whole team damage can destroy them easily. And if the enemy are not afraid from the presence of your Golem, it will be so good because the Golem will make your enemy confuse whether to attack the Golem or to attack the heroes. And then while enemy is confused, your team can easily crush them.
After you successfully cast the Fatal Bond and summon the Golem, youc an choose to cast the Shadow Word for allies to increase his survivability in the teamfight or to cast this on one of the enemy to harass him. After you successfully casted 3 of your skill, you can cast your channeling skill Upheaval which needs you to stand still for the next 10 seconds. Remember to place the Upheaval in the middle of the enemy heroes in maximize it's potential. And with the slowing ability from Upheaval, the enemy will hardly move in the area so your friends can crush them easily.
Late Game
Late game teamfight strategy is still the same. You cast the Fatal Bond in the starting of the teamfight to increase the damage enemy will receive, and then summon your Golem to stun the enemy and then your Golem can deal damage per second to them. On this late game, you may already have the Aghanim and that's make your initiation more stronger because you now can call 2 Golems at once. And if you also have the Refresher Orb, 4 Golems will be too much for the opponent and your team can easily win the teamfight. With 4 Golems, it will be a total chaos on the land, and the enemy should be retread or to be crashed by the power of your Golem. if the enemy still want to fight, your team will have so many damage source and will be a quite easy teamfight for your team. And if they choose to retreat, your Golem should be easy to destroy their towers and base. So it's a win-win solution for your team.
Also remember to cast sthe Shadow Word to either ally or to one of the enemy. And finally you can cast the Upheaval to slow down all the enemies in the area of a teamfight.
After successful teamfight your team can choose whether to kill the Roshan or to push the enemy base. Choose wisely.

ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

2. Aghanim Scepter,
Aghanim, Sandking, dota 2
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
+ 10 All Attributes   + 200 Health   + 150 Mana
Why Aghanim's Scepter? Increase your team's power by instantly summon 2 Golems in the teamfight.

3. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
refresher's orb, Earthshaker - Dota 2
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
+ 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
Manacost: 375     Cooldown: 160
Why Refresher Orb? With this and also the Aghanim Scepter, it will totally summon up to 4 Golems in the field. So so powerful.

And if you choose to be more supportive you can choose these items:
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

And if you want to be excel at initaiting a teamfight you can choose these items:
1. Dagger
Cost: 2150
blink dagger, Sandking, dota 2
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
Manacost: 75   Cooldown: 14
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
You initiate a teamfight, they finishes the job by killing the target

Kamis, 05 September 2013

Dota 2 - Visage Build Guide

BIO
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

INTRODUCTION
Visage is a special hero, he can summon 2 familiars which will help stunning enemies in a teamfight so you need a microing in this scenario. Use Ctrl + 1 to select your first familiar and Ctrl + 2 to select your second familiar, and you finished making a first step in controlling your micro unit. And then press 1 to select a familiar and 2 to select the other one.
PROSCONS
The ultra high damage nukeNeed a little bit microing ability
Tanky
Very high damage on familiars
ROLE
Ranged - Nuker - Durable - Disabler

STATS
LEVEL11525
HIT POINTS5681,2062,042SIGHT RANGE1800 / 800
MANA3127671,352ATTACK RANGE600
DAMAGE48-5883-93128-138MISSILE SPEED800
ARMOR138

ABILITIES
1. Grave Chill
Grave Chill
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
MANA COST: 70/80/90/100COOLDOWN: 10
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DURATION: 3 / 4 / 5 / 6MOVE SPEED DRAIN: 32% / 32% / 32% / 32%
ATTACK SPEED DRAIN: 64%
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
Absorbs a single enemy attack speed and movement speed.

2. Soul Assumption
Soul Assumption
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
MANA COST: 170/160/150/140COOLDOWN: 4
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALBASE DAMAGE: 20
SOUL DAMAGE: 65DAMAGE THRESHOLD: 110
MAX SOULS: 3 / 4 / 5 / 6SOUL DURATION: 6
ASSUMPTION RADIUS: 1375
The collected souls of the dead reach out to bring another into their fold.
This nuke is so scary on early game. One of the best nuke in the game.

3. Gravekeeper's Cloak
Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.
ABILITY: PASSIVEARMOR PER LAYER: 1 / 2 / 4 / 5
RESIST PER LAYER: 3% / 6% / 12% / 16%MAX LAYERS: 4
RECOVERY TIME: 12 / 10 / 8 / 6
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
This skill makes you become a tanker.

4. Summon Familiars
Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed. Upgradable by Aghanim's Scepter.
MANA COST: 150/150/150COOLDOWN: 180/160/140
ABILITY: NO TARGETFAMILIAR HP: 300 / 450 / 600
FAMILIAR ARMOR: 0 / 1 / 2FAMILIAR SPEED: 380 / 390 / 400
FAMILIAR MAX DAMAGE: 56 / 98 / 154
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
This is your main skill on the game. Summon 2 strong familiars with a stunning ability.

SKILLBUILD

Level 1: Soul Assumption
Level 2: Grave Chill
Level 3: Soul Assumption
Level 4: Grave Chill
Level 5: Soul Assumption
Level 6: Summon Familiars
Level 7: Soul Assumption
Level 8: Grave Chill
Level 9 : Grave Chill
Level 10: Gravekeeper's Cloak
Level 11: Summon Familiars
Level 12: Gravekeeper's Cloak
Level 13: Gravekeeper's Cloak
Level 14: Gravekeeper's Cloak
Level 15: Stats
Level 16: Summon Familiars
Level 17-25: Stats

Why maxed Soul Assumption first?  This is your main nuke, you will need this for ganking on early mid game.

STRATEGY
Early Game
Visage is a nuker hero. He has a great nuke that can easily get kills on early game. Soul Assumption should be maxed before realeased, so you can get the maximum damage. Beware of a high damaged enemy, stay careful while farming. There will always be a high-damage enemy around you, so your team will need the vision that means your team will need a pair of  Observer Ward.

Mid Game
On mid game, visage is quite a strong hero. He have a strong nuke, a strong slower, and a pair of familiar to help you stun the enemy. If you want to start ganking, ask your friend to help because you can't solo kill a targe. You need friends to deal more damages. And the most important is: how you should stun your target and make sure he can't escape. To make a group of familiars, press ctrl + 1, and if you want to use that group, you just simply press the 1 button on your keyboard.


Late Game
On the late game your familiars should have it's damage maxed, it will make them more fierceful and help your team a lot. Don't forget to stun your target and use your slower ability, and finish them with the Soul Assumption plus your right click.

ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Venomancer Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

5.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Venomancer Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

6. Aghanim Scepter,
Aghanim, Sandking, dota 2
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
+ 10 All Attributes   + 200 Health   + 150 Mana
Why Aghanim's Scepter? Add 1 more familiar to helps you stun and damaging the enemy

ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

Selasa, 30 April 2013

Dota 2 - Shadow Shaman Build Guide

BIO
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he'd castrate your pig, for five, he'd circumcise your sons. For a good meal, he'd don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill trowle, part...something else, worked as assistant and lent an air of the exotic to the con-man's trade.

Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift-a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman's reputation grew. Eventually, the pair's duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

INTRODUCTION
Shadow Shaman is one of the best support hero in Dota. With 2 disables, 1 nuke, and his ultimate (Multiple Wards), Rhasta become a very strong support to disable enemy in the teamfight also one of the best hero in pushing-counterpushing with his Multiple Wards and Lightning nuke.
PROSCONS
Have 2 strong disablesSquishy
Doesn't need many items to be strong
A strong pusher
Rhasta - Shadow Shaman Dota 2
ROLE
Ranged - Pusher - Disabler - Nuker - Support

STATS
LEVEL11525
HIT POINTS5119371,621SIGHT RANGE1800 / 800
MANA2738191,469ATTACK RANGE500
DAMAGE47-5489-96139-146MISSILE SPEED900
ARMOR149

ABILITIES
1. Ether Shock
Ether Shock, Dota 2 - Shadow Shaman Build Guide
Creates a cone of ethereal energy that strikes multiple enemy units.
MANA COST: 95/105/135/160COOLDOWN: 8
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALDAMAGE: 140 / 200 / 260 / 320
TARGETS: 1 / 3 / 5 / 7
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.
This skill is Rhasta's underrated skill. Actually, I think this skill is pretty good skill with a decent damage and a multiple targetted spell.
A very good speel for harassing the enemy and can also destroy a wave of creep. 320 damage on early game will ensure a god damn damage on your foes and can easily kills the enemy.

2. Hex
Hex, Dota 2 - Shadow Shaman Build Guide
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
MANA COST: 110/140/170/200COOLDOWN: 13
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DURATION: 1.25 / 2 / 2.75 / 3.5
Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared.
Hex is one of the best Dota's disable. Your target become a chicken and can't do anything in the duration so your team can harass the target and kill him.

3. Shackles
Shackles, Dota 2 - Shadow Shaman Build Guide
CHANNELED - Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
MANA COST: 110/130/155/185COOLDOWN: 16
ABILITY: CHANNELED, UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALDAMAGE: 40 / 40 / 40 / 40
CHANNEL DURATION: 2.5 / 3.25 / 4 / 4.75
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.
A long disable while you must stand still while shackling the target. This skill will make your team have the time to harass and kill the shackled target.

4. Mass Serpent Ward
Mass Serpent Ward, Dota 2 - Shadow Shaman Build Guide
Summons 8 serpent wards to attack enemy units and structures. The wards are immune to magic, and have a small area of splash damage that increases per level. Upgradable by Aghanim's Scepter.
MANA COST: 200/350/600COOLDOWN: 110
ABILITY: POINT TARGETDAMAGE: PHYSICAL
ATTACK DAMAGE: 43 / 58 / 73DURATION: 45 / 45 / 45
SCEPTER ATTACK DAMAGE: 59 / 79 / 100
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the snakes to do his bidding.
This wards is very useful for pushing or counter pushing. With the massive damage output from the wards, you can:
1. Destroys enemy's tower quickly
2. Defend your tower from the enemy's push
3. Give some damage in the teamfight.
But unfortunately, your wards gives some bounty to the enemy who destroy it.

SKILLBUILD
Dota 2 - Shadow Shaman Build Guide
Level 1: Ether Shock
Level 2: Shackles
Level 3: Ether Shock
Level 4: Hex
Level 5: Ether Shock
Level 6: Mass Serpent Ward
Level 7: Ether Shock
Level 8: Shackles
Level 9 : Hex
Level 10: Shackles
Level 11: Mass Serpent Ward
Level 12: Hex
Level 13: Shackles
Level 14: Hex
Level 15: Stats
Level 16: Mass Serpent Ward
Level 17-25: Stats

Why maxed Ether Shock first?  With the high damage on early game, you need this to get some early kills.

And then you need to increase Shackle and Hex.
Those 2 skills is your main disables and very useful in the teamfight and ganking,
It's up to you whether you prefer Hex or Shackle, or balance between Hex and Shackle.

STRATEGY
Early Game
Rhasta is one of the best support hero in the game, I think it will be wise if you save your money for courier and wards. Courier and wards will benefit the whole team and make sure your team can survive through the whole game because you can get your item delivered by courier and because you can watch the fogged map via Observer Wards so your team can be save from enemy's gank.
On early game, if you are the solo-mid hero, you should fight with the enemy's solo-mid. Be careful and keep focusing on the last hits. If you increse the Ether Shock first, you can harass your opponent and make him more careful about you and he cannot savely get the farms. Once you get your ultimate, you can roam and gank enemies.
You can also play Rhasta as a supportive non-mid hero which you should support your partner to make sure he can farm in your lane. maybe you can help him by denying the creeps, don't last hits too often because it will delay your friend's farm. You can also initiate a gank by using Shackle of the Hex so your partner can easily harass your target.

Mid Game
Mid game is your time to shine, with the maximum damage of Ether Shock you can harass all enemies in the teamfight with maximum damage, or with your Shackle and Hex you can initiate a gank or can disable enemy target in a teamfight And because Shackles requires you to channel the skill for several second, this skill order is the last skill to cast of your 4 skills.. And with your wards you can deal tons of damage in the teamfight.

If you fight enemies near their tower, place the wards in the place that it can attack the tower after you win the teamfight, remember that ward deal tons of damage to the tower. Wards can also be used to trap 1 target inside it, it will be painful to the target because he can't run for a long time and constantly harassed by the wards.

Also remember to buy the Observer Wards to support the team. You can place the ward in the uphill near the rune.

And because you have 2 disables, you can be a roamer to help your friend all around the map, gank enemies and get many kills.
Dota 2 - Shadow Shaman Build Guide
Late Game
In the late game, your presence become more crucial for the team, you have 2 disables, so you become the initiator for your team. You can do it by jumping using  a dagger and then hex a target so your partners can come and dominate the teamfight. In Dota, the one that initiate a teamfight, have the higher chance to win the teamfight. Be careful and watch closely where your target it, press the hex button quickly and win the teamfight by initiating the teamfight,

Double Hex?
Because you already have a natural hex skill, if you buy a Sheepstick or a Refresher Orb, you can double the hex and have more disables in the teamfight.

Double all the skills
With the Refresher Orb, you can use all your skill twice. And the most of it, is a double Serpent Wards, it will deal a massive damage to the tower or in the teamfight.

ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Shadow Shaman Build GuideObserver Wards, Dota 2 - Shadow Shaman Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.


2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Shadow Shaman Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.

3. Blink Dagger
Cost: 2150
Blink Dagger, Dota 2 - Shadow Shaman Build Guide
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
Manacost: 75   Cooldown: 14
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape

4. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
Refresher's orb, Shadow Shaman - Dota 2
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
+ 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
Manacost: 375     Cooldown: 160
Why Refresher Orb? It will gives you ability to cast all your abilities twice, especially Serpent Wards, a double wards is so good to deal lots of damage to enemies and tower.
double hex and Shackle is also powerful in the late game to disable many target.

5. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Sheepstick, Dota 2 - Shadow Shaman Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.

6. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
LinaLionTiny
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.