Tampilkan postingan dengan label silence. Tampilkan semua postingan
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Sabtu, 21 September 2013

Dota 2 - Skywrath Mage Build Guide

BIO
A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy.

While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.

INTRODUCTION
Skywrath mage is one of the best nuker in Dota. He have spammable skills that will knock down enemy in seconds. since the earliest of the game, he already have a skill to harass his enemy and can drain enemy's HP easily. He also have a Powerful high damage ultimate on his pocket. Not just that he is also have a silencing and slowing skill to destrouy his opponent. So if you want to play a hero that can dominate enemy from the beginning, you can choose Skywrath Mage.
PROSCONS
Have a deathly, spammable skillSquishy
Have an ultra high damage ultimateHis ultimate aoe is small, difficult to deal it's maximum damage
Have a long ranged slowerHis silence is only a single targetted skill
Have a silence skill
Have high mana gain
ROLE
Ranged - Nuker - Support

STATS
LEVEL11525
HIT POINTS5119101,575SIGHT RANGE1800 / 800
MANA3519331,609ATTACK RANGE600
DAMAGE39-4984-94136-146MISSILE SPEED1000
ARMOR126


ABILITIES
1. Arcane Bolt
Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.
MANA COST: 70/70/70/70COOLDOWN: 5/4/3/2
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALBASE DAMAGE: 60 / 80 / 100 / 120
INT DAMAGE MULTIPLIER: 1.6
This is your most fierceful skill on the early game. You need to always spam this skill since the earliest stage of the game and keep your opponent on low health. That way you will have more laning opportunity because as your opponent is in low health, they should not come near you and they cannot farm well so you can last hits and denies easily.

2. Concussive Shot
Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.
MANA COST: 110/110/110/110COOLDOWN: 20/18/16/14
ABILITY: NO TARGETDAMAGE: MAGICAL
SHOT RANGE: 1600DAMAGE RADIUS: 200
DAMAGE: 50 / 100 / 150 / 200SLOW DURATION: 4
SLOW: 40%
An auto-searching for target ability. So you click this ability, and then comes a bolt from you that finds the nearby enemy. The range is so high: 1600, So if you see any enemy on your screen, you can immediately slow down him and also damaging him with this skill. Needed to initiate a fire to the opponent, After you cast this sability, your enemy is slowed down and you can use your other 3 abilities. Also your friends can easily harass the opponent. The slow down effect can also be use on a run.

3. Ancient Seal
Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.
MANA COST: 80/90/100/110COOLDOWN: 11
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
MAGIC RESISTANCE REDUCTION: 18% / 24% / 30% / 36%DURATION: 3 / 4 / 5 / 6
Silence down a target. And also gives the target a magical damage amplifier. One of your two initiating skill beside the Conssive Shot. Use the two skill combined and get the max result.

4. Mystic Flare
Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any Heroes in the area over 2 seconds.
MANA COST: 350/575/800COOLDOWN: 60/40/20
ABILITY: POINT TARGETDAMAGE: MAGICAL
RADIUS: 170DURATION: 2
DAMAGE: 600 / 900 / 1200
Your most damaging ability. A bit hard to use because the radius is so small. So you may need a helping ability from your friend. You need a lock down ability that makes enemy can't move so he will receive a full damage from this skill.

SKILLBUILD
Level 1: Arcane Bolt
Level 2: Concussive Shot
Level 3: Arcane Bolt
Level 4: Ancient Seal
Level 5: Arcane Bolt
Level 6: Mystic Flare
Level 7: Arcane Bolt
Level 8: Concussive Shot
Level 9 : Concussive Shot
Level 10: Concussive Shot
Level 11: Mystic Flare
Level 12: Ancient Seal
Level 13: Ancient Seal
Level 14: Ancient Seal
Level 15: Stats
Level 16: Mystic Flare
Level 17-25: Stats

Why maxed Arcane Bolt first?  This is your main nuke, you will need this for ganking and killing on early mid game.

Why maxed Concussive Shot before Ancient Seal? The rule of DotA: Nukes for early game, physical damage for late game.  Concussive Shot is a nuke so it will be more effective on late game since enemies HP are still relatively low.

STRATEGY
Early Game
You should start harassing enemy on your lane with the Arcane Bolt. It gives massive damage to your enemy. Don't let them can farm easily, make their laning phase as hard as possible. You may also denying the creeps to delay enemy's gold and exp. Don't dorget to also buy some wards to ward the fog of war so you can prepare yourself if enemy is trying to gank you. As a supportive hero you may not greedy in getting lst hits. let the carry get the farm, he need gold more than a support like you.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
3. Use the Concussive Shot
4. Use Ancient Seal
5. Use your ultimate
6. Spam your 1st ability.
7. If there is a running away enemy, you should chase him, your Cuncussive Shot may hels here

On mid game, what you need to do is ganking 24/7. Always see if there is any possible hero to gank and straight gank him.
Late Game
Late game teamfight is the most intense teamfight from all teamfight. It will be so much action here.
Stay calm and don't afraid of opponent. Your magic damage is not painful here. But you still can use your silence and also your slower. Keep targetting their carry .
Also always use all items you have. Like Sheepstick, Orchid, or something you have.

And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!

ITEMS BUILD
As a prime support in the team you should buy some supportive items like Courier and Wards.
1. Animal Courier

 Cost: 150
Animal Courier, Dota 2 - Shadow Demon Build Guide
Creature that carries items to and from your base. 
Why Animal Courier? It is a must item for a team in DotA. If any teams not buy this item, that means they are noobs.

2. Observer Wards
Cost: 150
Observer Wards, Dota 2 - Shadow Demon Build Guide
Use: Places an Observer Ward to give sight of the surrounding area.
Lasts 6 minutes.
Why Observer Wards? You are a support, it is your job to buy this. This is a must item to observing some area.

3. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Shadow Demon Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

4. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Shadow Demon Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

5. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Demon Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Shadow Demon Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

7.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Shadow Demon Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.

Jumat, 06 September 2013

Dota 2 - Silencer Build Guide

BIO
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold.

Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom's abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn't found his magic. In disgust, the preceptors berated him, while the children laughed. "You are no mage," the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.

INTRODUCTION
Silencer is a hero that mainly operates in silencing his enemy. He have so many abilities that will shut down enemies and make them cannot cast any single spell. Not just that, he also have the high right click damage that can be fierceful in the late game.
PROSCONS
The best silencer in the gameSquichy
Have a multiple ways to silence his enemiesNo escape mechanism
Have a decent damage on late game
Can steal intelligence
ROLE
Ranged - Support - Carry - Initiator

STATS
LEVEL11525
HIT POINTS4731,0581,856SIGHT RANGE1800 / 800
MANA3518061,391ATTACK RANGE600
DAMAGE43-5778-92123-137MISSILE SPEED1000
ARMOR1511

ABILITIES
1. Curse of the Silent
Curses the target area, causing enemy Heroes to take damage and lose mana until they cast a spell.
MANA COST: 75/95/115/135COOLDOWN: 20/18/16/14
ABILITY: POINT TARGETDAMAGE: MAGICAL
MANA LOSS: 8 / 16 / 24 / 32DAMAGE: 20 / 35 / 50 / 65
RADIUS: 350 / 350 / 350 / 350DURATION: 6
Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.
Make your target lose some HP and mana until they cast a spell. A powerful skill for early game harassing.

2. Glaives of Wisdom
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Additionally, if an enemy hero dies nearby Silencer will permanently steal 2 Intelligence from that hero. Glaives of Wisdom is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
MANA COST: 15/15/15/15ABILITY: AUTO-CAST, UNIT TARGET
AFFECTS: ENEMY UNITSDAMAGE: PURE
INT TO DAMAGE: 30% / 45% / 60% / 75%
Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.
This skill will be so fiercing in the late game. Cast this on a target until he die.

3. Last Word
Enchants a target damaging and silencing them if they cast a spell. If the enchantment expires the target will be disarmed in addition to being damaged and silenced.
MANA COST: 115COOLDOWN: 36/28/20/12
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALSILENCE/DISARM DURATION: 3 / 4 / 5 / 6
DEBUFF DURATION: 5DAMAGE: 150 / 200 / 250 / 300
Nortrom ensures that spells uttered by his opponents will be their last.
Silence + Disarm + Damage, so fiercing skill to cast that makes your target can't do anything.

4. Global Silence
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
MANA COST: 250/350/450COOLDOWN: 140
ABILITY: NO TARGETDURATION: 4 / 5 / 6
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.
Silencing all enemy for several second.

SKILLBUILD
Silencer


Level 1: Glaives of Wisdom
Level 2: Curse of the Silent
Level 3: Glaives of Wisdom
Level 4: Curse of the Silent
Level 5: Glaives of Wisdom
Level 6: Global Silence
Level 7: Glaives of Wisdom
Level 8: Curse of the Silent
Level 9 : Curse of the Silent
Level 10: Last Word
Level 11: Global Silence
Level 12: Last Word
Level 13: Last Word
Level 14: Last Word
Level 15: Stats
Level 16: Global Silence
Level 17-25: Stats

Why maxed Glaives of Wisdom  first?  The damage is so high and you need this to harass enemy on early-mid game.

Why maxed Curse of the Silent before Last Word?  Curse of the Silence is more useful in the early-mid game to drain enemy's mana and HP.


STRATEGY
Early Game
On early game, you should farm and get as many last hits as you can. Beware of high damaged enemy, stay careful on your lane. And also don't forget to harass your enemy using Glaives and also Curse of the Silence. Curse will drain enemy's mana so you can be safer because your enemy can't use their skill. And if you are being ganked, run and safe your life, you are so squishy so don't act as a warrior.
If someone says missing, better to stay near your tower.

Mid Game
On the mid game, always keep eye on all teamfights happening on the map. Why? Because you will need to cast your ultimate Global Silence immediately if you see that your friends want to start a teamfight. This will be needed to defend your team from enemy's magic. Glaives of Wisdom should already maxed here, the damage is so important in any teamfight. And if your team haven't got any ward, you can buy it and place it on the ward spot. Ward is importantnt to see the unseen.


Late Game
on the late game, your Global Silence becoming so much more important. With the increasing tempo, a teamfight is ususally the decisive teamfight that leads to victory, so don't lose any single teamfight here. Keep an eye on every friendly hero and watch out from the enemy. And with the maximum intelligence you already have, your Glaives of Wisdom damage should be very painful, keep focusing on squishy hero first and then one by one, kill them.

ITEMS BUILD
1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
 Power Threads, Dota 2 - Kunkka Build Guide
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
+ 8 Selected Attribute   + 30 Attack Speed
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.

2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

3.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Windrunner Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody.

ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

Rabu, 08 Mei 2013

Dota 2 - Disruptor Build Guide

BIO
High on the wind-ravaged steppes of Druud, a gifted young stormcrafter called Disruptor was the first to unlock the secrets of the summer squalls. Constantly under assault from both seasonal storms and encroachment from civilized kingdoms to the South, the upland Oglodi have for centuries struggled to subsist atop the endless tablelands. They are the fractured remnant of a once-great civilization--a fallen tribe, their stormcraft strange and inscrutable, cobbled together from scraps of lost knowledge which even they no longer fully understand. For those on the high plain, weather has become a kind of religion, worshiped as both the giver and taker of life. But the electrical storms that bring life-sustaining rains arrive at a cost, and many are the charred and smoking corpses left in their wake.

Although small for his kind, Disruptor is fearless, and driven by an insatiable curiosity. As a youth, while still unblooded and without a stryder, he explored the ruins of the ancestral cities--searching through collapsed and long-moldering libraries, rummaging through rusting manufactories. He took what he needed and returned to his tribe. Adapting a coil of ancient design, he harnessed the power of electrical differential and now calls down the thunder whenever he wishes. Part magic, part craftsmanship, his coils hold in their glowing plates the power of life and death--a power wielded with precision against the landed castes to the South, and any interlopers who cross into ancient Oglodi lands.

INTRODUCTION
Disruptor is a kind of nuker-support hero that have some nice skill to help the team to win a teamfight. His skill is so unique, an come in handy. a thunder storm to harass on early game, a skill to make an enemy hero to come back to their previous position, a cage skill, and an aoe damage + silence skill.
PROSCONS
Have a nice aoe cage skillSquishy
Have a nice aoe dps skillSlow motion
Can make enemy to move back
Have a nice harassing skill
ROLE
Ranged - Nuker - Support - Initiator - Disabler

STATS
LEVEL11525
HIT POINTS5111,0161,757SIGHT RANGE1800 / 800
MANA2867411,326ATTACK RANGE600
DAMAGE49-5384-88129-133MISSILE SPEED1200
ARMOR149

ABILITIES
1. Thunder Strike
Thunder Strike
Repeatedly strikes the targeted unit with lightning. Each strike damages nearby enemy units in a small radius.
MANA COST: 130/130/130/130COOLDOWN: 16
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALDAMAGE: 50 / 75 / 100 / 125
RADIUS: 200 / 200 / 200 / 200STRIKES: 3 / 3 / 3 / 3
DURATION: 4 / 4 / 4 / 4
Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result.
This is your main skill for harassing enemy on early-mid game. The thunder damage is considering high on early-mid game. With this skill, your opponent will feel a painful thunder and can't stay near from you.
The strucked target receive an aoe lightning three times, and nearby opponent from the target will also feel the damage. So, if there are some enemy that is stick in, you can damaging them simultaneusly.

2. Glimpse
Glimpse
Teleports the target hero back to where it was 4 seconds ago. Instantly kills illusions.
MANA COST: 160/130/100/70COOLDOWN: 60/50/40/30
ABILITY: UNIT TARGETAFFECTS: ENEMY HEROES
CAST RANGE: 600 / 1000 / 1400 / 1800
Playing with electricity can have unexpected results.
This skill is a very annoying spell for the enemy because it move back enemy to where it was 4 seconds ago. Imagine you are using teleport to a location and then you receive this skill, so you must go back to your previous position, very annoying. Also a nice skill to chase a target because your team then can harass the target easily and the target can't escape. Also can be use to escape from a chaser, just cast it on the chaser and he will forced back and you're safe

3. Kinetic Field
Kinetic Field
After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass.
MANA COST: 70/70/70/70COOLDOWN: 14
ABILITY: POINT TARGETRADIUS: 300 / 300 / 300 / 300
FORMATION TIME: 1.2 / 1.2 / 1.2 / 1.2DURATION: 2.5 / 3 / 3.5 / 4
The stryder is immune to the gale-force winds that will consume its adversaries.
A cage that prevents enemy to come out of it, a very good to confine enemies and then you and your team can harass the prisoned enemy easily.

4. Static Storm
 Static Storm
Creates a damaging static storm that also silences all enemy units in the area for the duration. The damage starts off weak, but increases in power over the duration.
MANA COST: 125/175/225COOLDOWN: 85
ABILITY: POINT TARGETDAMAGE: MAGICAL
RADIUS: 375 / 375 / 375MAX DAMAGE PER SECOND: 170 / 220 / 270
DURATION: 5 / 5 / 5
A summer squall in Druud is a hardship that only an Oglodi can survive.
This is your ultimate, a DPS skill that also silence the area for quiet a long time. Combined with your 3rd skill, your enemy will feel so much pain and your team will receive a lot of benefit. A very good skill in the teamfight.

SKILLBUILD
Dota 2 - Disruptor Build Guide


Level 1: Thunder Strike
Level 2: Glimpse
Level 3: Thunder Strike
Level 4: Kinetic Field
Level 5: Thunder Strike
Level 6: Static Storm
Level 7: Thunder Strike
Level 8: Glimpse
Level 9 : Glimpse
Level 10: Glimpse
Level 11: Static Storm
Level 12: Kinetic Field
Level 13: Kinetic Field
Level 14: Kinetic Field
Level 15: Stats
Level 16: Static Storm
Level 17-25: Stats

Why maxed Thunder Strike first ?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

Why maxed Glimpse before Kinetic Field ? Glimpse is more useful in the mid game, because it is needed in ganking to avoid enemy to escape from your team. And 1 level of Kinetic Field is enough for early-mid game, and it will be good on late game for the teamfight that requires an AoE skill.

STRATEGY
Early Game
On the early game, it is convenient to increase Thunder Strike first because this is your main skill for harassing  and ganking for early game. The Thunder Strike damage is one of the greatest non-ultimate in Dota. So just use this skill on enemy's squishy hero and he can't stay calm on the lane.
If your enemy's HP is at a low level, you can right click or use the Thunder Strike again to finish him.
you can use Glimpse to chase the running enemy, or you can also use the Kincetic Field to cage the enemy.
Disruptor is a very utility hero, he have so many usefulness foe the team, just use your skill in the right time and your team will receive lots of benefits from you.

Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him. If you already acquire your ultimate and your 3rd skill, you should combo those 2 skills. by using the Kinetic Field first and then casting your ultimate after it. The combo will make the enemy to be trapped, silenced, and receive some DPS, and then while they are trapped, you and your friends can harass them easily, you with your Thunder Strike and right click, and your frriends with their own skill. And this should be enough to kill the target. If you cant to catch the running enemy, you can use your 2nd skill Glimpse so your team can catch with the enemy.
Dota 2 - Disruptor Build Guide
Late Game
Late game is the time for teamfight that will decide the fate of the team because a late game teamfight is very deciding. The one who won a late game teamfight, can rax the enemy base quickly and increase the chance to win the teamfight by a much. You need to be 100% focus to win the fight in this late game stage. Use your eyes carefully, and click precisely. As an initiator, what you need to do is, first, find a sticked enemy, and the more enemy the better so you can cast the Kinetic Field on the enemy and then cast your ultimate after that. If you succeeed in doing this, your team will easily harass the trapped enemy and your team will likely to win the teamfight. The key is teamwork. Communication and chemistry is a big factor that will decide the  result of the teamfight. So try to calm in every teamfight and enjoy the owning dota.

ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Venomancer Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

5.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Venomancer Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

GOOD ALLIES
1. AoE Skills and Also High DPS Ultimate
(Example: Invoker, Lich, Sandking)
 They have some nice AoE skills that requires enemies to be stik in an area, and your Kinetic Field + Static Storm will lock down all enemies in the AoE and make your allies that have the nice AoE skill will easy to use their skill on the center of the enemy.

2. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
LinaLionTiny
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.