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Sabtu, 21 September 2013

Dota 2 - Troll Warlord Build Guide

BIO
It's an easy thing to offend a troll. A prickly and contentious race, trolls thrive on argument and strife, missing no excuse to raise their voices in dispute. Males grow to maturity in subterranean chambers beneath their matriarch's domicile, feeding and amusing themselves while contributing nothing. Often they stay for years beyond the age of maturity, while the matriarch provides them with sustenance. When young trolls are finally pushed from their sub-chamber, they gather with others of their kind, forming roving gangs of malcontents who complain loudly about all manner of vexation.

As much as trolls love to argue, imagine how rare it is for a troll to be driven from his own kind for being too difficult to get along with. Such was Jah'rakal's fate, a monger troll from deep in the Hoven. So deluded was he, so bitter and abrasive, that even other trolls found his company intolerable. After one particularly vitriolic outburst in which he claimed the lion's share of loot from their latest raid, his cohorts finally snapped. They turned on him, beat him with clubs, and drove him from the encampment. Enraged at his banishment, he returned the next day, armed with steel, and slew them all, one by one. He then swore a blood oath: he would ever after be a fighting force unto himself. Now he roams the world as the Troll Warlord, bitter and angry, the Imperial high commander of an army of one.

INTRODUCTION
Troll is a carry hero that can change his attack range. He can choose to become a melee carry or to become a ranged carry. Melee means more damage and also can have the stunning ability and ranged means he can deal damage from  a long range and can be use for chasing a running target if a melee attack can't catch up.
PROSCONS
High attack speedSquishy
Can become a melee
Can do solo Roshan
Dota 2 - Troll Warlord Build Guide
ROLE
Ranged - Carry

STATS
LEVEL11525
HIT POINTS4731,0581,856SIGHT RANGE1800 / 800
MANA169351741ATTACK RANGE500 / 128
DAMAGE38-5677-95124-142MISSILE SPEEDN/A
ARMOR2714


ABILITIES
1. Berserker's Rage
Allows the Warlord to use his throwing axes as melee weapons, gaining bonus damage, attack speed, movement speed, hitpoints, armor, and a chance to bash targets on attack. Berserker's Rage also changes the functionality of Whirling Axes.
ABILITY: NO TARGET, TOGGLEBONUS DAMAGE: 15
BONUS MOVE SPEED: 20 / 20 / 20 / 30BASE ATTACK TIME: 1.55
BONUS HP: 100BONUS ARMOR: 3
BASH CHANCE: 10%BASH DURATION: 0.8 / 1.2 / 1.6 / 2
BASH DAMAGE: 20 / 30 / 40 / 50
Make you get more damage, HP, attack speed, armor and a stun attack by using a melee-mode.
This is your carry-mode. So in any teamfight, it is 100% must for you to use this mode.

2a. Whirling Axes (Ranged)
Troll hurls a fistful of five axes in a cone shape over 900 range, slowing and damaging enemy units.
MANA COST: 50/50/50/50COOLDOWN: 20
ABILITY: UNIT TARGET, POINT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALAXE DAMAGE: 75
SLOW DURATION: 3 / 3.75 / 4.5 / 5.25MOVEMENT SLOW: 30%
A slowing skill that needed to chase enemy that runs away.

2b. Whirling Axes (Melee)
Troll hurls two axes around him in a close range area of effect, damaging enemy units and causing them to miss some attacks.
MANA COST: 50/50/50/50COOLDOWN: 12
ABILITY: NO TARGETDAMAGE: MAGICAL
DAMAGE: 125 / 175 / 225 / 275RADIUS: 450
BLIND DURATION: 4 / 5 / 6 / 7MISS CHANCE: 60% / 60% / 60% / 60%
WHIRL DURATION: 3
A nice damaging ability with low manacost and gives a miss chance to the enemy attack. So good to be cast ona duel with your enemy. And also can be use to farm.

3. Fervor
With each continuous blow on the same target, Troll gains increased attack speed. If Troll changes targets, the stacks drop to zero.
ABILITY: PASSIVEMAX STACKS: 2 / 3 / 4 / 5
ATTACK SPEED PER STACK: 20
A nice skill that makes you get more attack speed on each attack by not changing your target. Needed to make you a decent carry on the late game. The more HP the enemy have, the more you will get the benefit from this ability. So Roshing and also fighting enemy carry on the late game will be easier because of this skill.

4. Battle Trance
Troll's presence on the battlefield increases the attack speed of himself and all allied heroes.
MANA COST: 75/75/75COOLDOWN: 30
ABILITY: NO TARGETTRANCE DURATION: 7
ATTACK SPEED: 60 / 120 / 180
Increase your attack speed like crazy! A very good skill on anything. farming, jungling, Roshing, and also ganking and carrying.
Also gives the attack speed buff to all your friend globally.

SKILLBUILD
Level 1: Berserker's Rage
Level 2: Whirling Axes
Level 3: Whirling Axes
Level 4: Fervor
Level 5: Whirling Axes
Level 6: Battle Trance
Level 7: Whirling Axes
Level 8: Berserker's Rage
Level 9 : Berserker's Rage
Level 10: Berserker's Rage
Level 11: Battle Trance
Level 12: Fervor
Level 13: Fervor
Level 14: Fervor
Level 15: Stats
Level 16:Battle Trance
Level 17-25: Stats

Why take Berserker's Rage? With the increased damage in melee-mode, it will increase your chance for getting the last hits. Also can save you from enemy's attempt to get firstblood because in melee mode you gain bonus movement speed to run away and you also get more Hp  to increase your survivability.

Why maxed Whirling Axes first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

Why maxed Berserker's Rage before Fervor? Attack Speed bonus from Fervor is a good late game booster. And you not need it to increase it early. You may need the Berserker's Rage more because it gives more stun duration to help you chase your target.

STRATEGY
Early Game
Use Berserker's Rage for easier last hits. It will increase your damage. Also use the Whirling Axe for multiple last hits. Beware of high damage nukes, you are one of the squishiest hero on the map. Also always keep an eye on your ward so you can see any movement from the enemy that may harm yourself.  You need farm the most, so be focus in last hitting because you are the carry of your team.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. It's your time to roam too. Don't forget to buy the Smoke of Deceit to hid from enemy's Observer Ward.

You have some ganking skill here. So if you want to initiate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack the A person and your teammates attack the B person, and that is a bad gank and can lead to failure on getting the kill.
2. Prepare the items needed in the gank:
a. Use Smoke of Deceit
b. Prepare Dust, Sentry Wards, or Gem if you will gank an invisible hero like Rikimaru, Clinkz, or Nyx Assassin
c. Use Whirling Axe
d. Use your ultimate
e. Brutally attack their support
d. Chase the running enemy using Whirling Axe and you may use the Ranged mode if the enemy just need 1 more hit and you cannot catch up with him.

Keep farming and get as many gold as you can. As a carry, you need to boost 3 things;
1. Damage
2. Attack Speed
3. Survivability

Also always keep an eye on enemys movement and prepare yourself from any attempt to gank you.


Late Game
Late game is your time to shine. You should already reach high level here. It will gives you so much advantage from the additional HP and attack. And also I assume that you should already finished your core items. That means you are ready to crush enemy in the teamfight.
Your part here is:
1. Use Bkb
2. Use Whirling Axes
3. Use your ultimate
4. Kill all enemy

And if your team won the teamfight, you have two options:
1. You can get the Aegis for your team's main hero or
2. Your team can push enemy base and destrouy their buildings. Choose wisely!

ITEMS BUILD
1. Quelling Blade
Cost: 225

Quelling Blade, Dota 2 - Anti Mage Build Guide
Active: Destroy Tree - Destroy a target tree.
Passive: Quell - Gives bonus attack damage against non-hero units, depending on the type of hero you are.   MELEE BONUS: 32%     RANGED BONUS: 12%      Cooldown: 5
Why Quelling Blade? Makes you easier to lasthit every creeps.

2. Phase Boots
Total Cost: 1350
Recipe: Boots of Speed + 2 x Blades of Attack
Phase Boots, Dota 2 - Windrunner Build Guide
Active: Phase - Gives increased movement speed and lets you move through units. Phase is cancelled upon using another item or ability.
Flat movement speed bonuses from multiple pairs of boots do not stack. PHASE DURATION: 4
PHASE MOVE BOOST: 16%    + 55 Movement Speed    + 24 Damage
Cooldown: 8
Why Phase boots? Gives you attack damage, and gives phase skill (+ms and can walk through creep/heroes).

3. Helm of the Dominator and upgrade it into Satanic Later.
Total Cost: 1850
Recipe: Morbid Mask, Helm of iron Will
Helm of the Dominator, Dota 2 - Huskar Build Guide
Active: Dominate - Take control of a non-hero, non-ancient target unit.
Passive: Lifesteal - Gives lifesteal on attacks.
Helm of the Dominator is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers. + 20 Damage    + 5 Armor     LIFESTEAL: 15%
Manacost: 75     Cooldown: 60
This items gives you  lifesteal and some additional damage. With lifesteal you can survive in a tough teamfight.  With the additional lifesteal you can solo Roshan because you have a continuous increase in attack speed thanks to your passive.
This item also gives you the abiliy to dominate creeps, I recomtend you to dominate Alpha Wolf to increase your damage.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Chaos Knight Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It gives Movement Speed and Attack Speed aura for the whole team . The attack speed aura is for teamfight and the movement speed aura is for chasing and for escaping. Also increase all your attributes so you get stronger and tankier.

4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Black King Bar, Dota 2 - Sandking Build Guide
 Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
+ 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
Why Black King Bar?  It  gives you survivability in a teamfight because you will get magic immunity during teamfight.

5. Dominator > Satanic
Total Cost: 5850
Recipe: Tarrasque + Helm of the Dominator + Recipe 
Satanic, Dota 2 - Mortred Build Guide
Active: Unholy Rage - Increases Lifesteal by 175% for 3.5 seconds.
Passive: Lifesteal - Gives Lifesteal on attacks.
Satanic is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.
+ 20 Damage    + 25 Strength    + 5 Armor    LIFESTEAL: 25%   Cooldown: 35
Why Satanic? It will really helps you to survive in a hard condition in a teamfight. It will gives you lifesteal, Strength, and Armor, thats all what you need to survive in a teamfight. If your HP become low, immediately use the Unholy Rage, attack your enemy and your HP will full again in seconds.

6. Butterfly
Total cost:: 6000
Recipe: Talisman of Evasion, Eaglesong, Quarterstaff
Butterfly, Dota 2 - Mortred Build Guide
+ 30 Agility            + 30 Damage
+ 35% Evasion      + 30 Attack Speed
Why Butterfly?
It gives you more damage and more attack speed that makes you become much more powerful. It also gives evasion to helps you survive in teamfight. Butterfly is always a good item for a carry.

Sabtu, 01 Juni 2013

Dota 2 - Wisp Build Guide

BIO
Wisp is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, Wisp occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.

Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe-a force older than time, a wanderer from realms far beyond mortal understanding. Wisp is nothing less than the sum of all attractive and repulsive forces within matter, a sentient manifestation of the laws that bind particles together. It is only in the controlled warping of these forces that Wisp's presence can be experienced on the physical plane. A benevolent, cooperative force, Wisp bonds its strength to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Wisp moves through the physical plane, the perfect expression of the mysteries of the universe.

INTRODUCTION
Wisp is a master of backdoor and gang bang. Beware of Wisp if he is your enemy, because he can instantly jumps with his partner and backdoor your tower. Wisp is a hero that plays a real-support role. He should play beside a carry hero to support him with Wisp’s unique abilities. Here is some example of how strong Wisp is: He has a skill to increase his friend's movement speed, and this skill will also stun his enemies who is touched with the tether between Wisp and his friend, interesting is it? He also have a skill to increase his friend’s attack speed! and this will make your carry twice as strong! Not just that: he also can hold his friend’s hand and then together they can teleport right into the enemy's eyes and then gank the unlucky enemy.
PROSCONS
Can heal your allySquishy
Can do a global surprise ganksLow damage
Can save ally who is in danger
Can do a kind of backdoor push

Dota 2 - Wisp Build Guide
ROLE
Ranged - Support - Lane Support - Nuker

STATS
LEVEL11525
HIT POINTS4739781,719SIGHT RANGE1800 / 800
MANA2996081,089ATTACK RANGE575
DAMAGE43-5270-79109-118MISSILE SPEED1200
ARMOR038

ABILITIES
1. Tether
Tether yourself to an allied hero, granting both of you bonus movement speed. When you restore health or mana, your target gains 1.5x the amount. Any enemy unit that crosses the tether is stunned. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
MANA COST: 40/40/40/40COOLDOWN: 12
ABILITY: UNIT TARGETAFFECTS: ALLIES
MAX DISTANCE: 900 / 900 / 900 / 900MOVEMENT SPEED BONUS: 20% / 20% / 20% / 20%
STUN DURATION: 0.75 / 1.25 / 1.75 / 2.25
The benevolent touch of Io brings strength from between the planes.
This is your main skill for supporting your team's carry. It will increase both you and the tethered units movement speed, so it will make you & your partner can either chase a target or escape from enemy. And with the right positioning, you can stun the targetted enemy using the tether. Not just that, Wisp's tethered partner will be able to receive the HP-regen or Mana-regen from your regeneration item, for example if you use Healing Salve, your partner also gain the regeneration from it.

Example:
You tether to your friend, and ganking a lonely Alchemist

Break Tether
Break the link to the tethered unit.
COOLDOWN: 1ABILITY: NO TARGET

2. Spirits
Summon five spirits that dance in a circle around Io, damaging all that they hit around you. If a spirit hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a spirit, but don't cause them to explode.
MANA COST: 120/130/140/150COOLDOWN: 20/18/16/14
ABILITY: NO TARGETCREEP DAMAGE: 8 / 14 / 20 / 26
HERO DAMAGE: 25 / 50 / 75 / 100OSCILLATION RADIUS: 875 / 875 / 875 / 875
EXPLOSION RADIUS: 300 / 300 / 300 / 300
Io twists the particles of the universe with his unimaginable capabilities.
This is your main nuke. With this skill, you will deal damage to your enemy using some small-blue balls. Try to change the radius to where the target enemy is and hit them hard. The damage is good for early-mid game, so keep harassing your enemy while still on the early-mid stage of the game.

Spirits In
Calls the spirits closer to you. Can be toggled on and off.
ABILITY: NO TARGET, TOGGLE

Spirits Out
Sends the spirits farther away from you. Can be toggled on and off.
ABILITY: NO TARGET, TOGGLE

Example:
Spirit Damage can harass enemy and destroy them

3. Overcharge
Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.
ABILITY: NO TARGET, TOGGLEATTACK SPEED: 40 / 50 / 60 / 70
INCOMING DAMAGE REDUCTION: 5%/ 10% /15%/ 20%HP/MANA DRAIN: 3.5%
Drawing on the energy of matter from all worlds, Io begins the unravelling of time.
This is your main skill as a carry's partner. With this skill combined with Tether, your carry will be so helped because of the +attack speed and the damage reduction. Be careful because this skill also drain Hp and mana when active, so use this only in a  teamfight or gank.

4. Relocate
Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from.
MANA COST: 100/100/100COOLDOWN: 90/75/60
ABILITY: POINT TARGETCAST DELAY: 2.5 / 2.25 / 2
RETURN TIME: 12 / 12 / 12
Io is the embodiment of the mystery of the universe.
With this skill you can gank enemies anywhere on the map. Ask your partner to be ready, then tether him, and then teleport to the targetted enemy and kill him! as easy as that. This skill is also useful for backdoor: Find a lone tower or an empty lane and together with your partner teleport there and destroy the tower as quick as possible. (Tiny is a recommended partner here)

Example:
First: Use Spirits as a preparation, the spirits will be needed to damaging the enemy. And then tether with your friend.

Gone to the destination

And then harass the Alchemist, get the kill!

SKILLBUILD
Level 1: Tether
Level 2: Spirits
Level 3: Spirits
Level 4: Tether
Level 5: Spirits
Level 6: Relocate
Level 7: Spirits
Level 8: Tether
Level 9 : Tether
Level 10: Overcharge
Level 11: Relocate
Level 12: Overcharge
Level 13: Overcharge
Level 14: Overcharge
Level 15: Stats
Level 16: Relocate
Level 17-25: Stats

Why take Tether for level 1? You need it to escape if enemy wants to get firstblood by killing you. So you can tether to a creep or a friend and escape from the enemy.

Why maxed Spirits first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

Why maxed Tether before Overcharge?  You need Tether on mid game to gank enemies, and Overcharge is needed on late game to support your team's carry on the late game teamfight.

STRATEGY
Early Game
As a support, if there are no courier or wards yet, you need to buy those items. Your team need it
1. Courier > to transfer items
2. Wards > a. to remove fog of war in certain area and make the important area to be visible so your team can see if there are enemies trying to gank your team.
b. To see where is the rune spawn, and what kind of rune it is. So your team can get that rune.
As a support for the team, there is no need to last hit the creep, it is your carry’s job to do it. What you need to do is denying the creep, it will holds enemy’s gold so your team can lead in items.
On early game, it is recommended for you to keep harassing your enemy with your:
1. Blue balls
2. Right Click
And remember to use tether to escape if there enemies trying to gank you.
You can tether with a creep if you are alone, or you can tether with your friend if you are with your friend.

Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him.
Tether will be useful here, you need this to stun the enemy and also to increase you + your partner movement speed so you can chase the targetted enemy. You can also use the Spirits to helps your team damaging the enemy. The Spirits damage is enough to deal a painful damage on early-mid game.
Relocate
Or you can surprise gank your enemy using Tether + Relocate: First, holding hand with your partner, and then you + your partner Relocate in front of the alone enemy, he will be surprised and your team can get the mid game kills you want. Relocate can also be use on a pushing strategy, you need to Relocate on the lonely tower and then destroy it quickly befor enemy comes up.
Dota 2 - Wisp Build Guide

Late Game
On the late game, your part is to give a full support for your team's carry. Use Tether and then Overcharge to your carry, and together come to the teamfight with additional attack speed, it will benefit the most for your team, your carry will become so much stronger with it.

Relocate
You can use Relocate to push in the lonely lane and then destroys enemy's base quickly.

ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Venomancer Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

5.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Venomancer Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

GOOD ALLIES
1. Tiny
Tiny
You are become a perfect partner for Tiny.
1. To Tether and to relocate on a targetted enemy and then Tiny can Avalanche-Toss the target
2. To thether to a lonely lane and with Tiny's large damage, you can destroys enemy's base quickly

2. Chaos Knight
Chaos Knight is also a nice partner for you, you can gank together with him using Tether + Relocate so he can stun, and kill the target.

3. All Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
Your Tether and Overcharge grants them with a mighty power

BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
LinaLionTiny
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.

2. Hero thet Can Break the Tether
(Example: Shadow Demon, Obsidian Destroyer)
 Beware of them because they can break your Tether.

3. A Global Teleport Hero
(Example: Furion, Tinker)
They can counter your Relocate and can turn your gank back.