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Sabtu, 01 Juni 2013

Dota 2 - Wisp Build Guide

BIO
Wisp is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, Wisp occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.

Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe-a force older than time, a wanderer from realms far beyond mortal understanding. Wisp is nothing less than the sum of all attractive and repulsive forces within matter, a sentient manifestation of the laws that bind particles together. It is only in the controlled warping of these forces that Wisp's presence can be experienced on the physical plane. A benevolent, cooperative force, Wisp bonds its strength to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Wisp moves through the physical plane, the perfect expression of the mysteries of the universe.

INTRODUCTION
Wisp is a master of backdoor and gang bang. Beware of Wisp if he is your enemy, because he can instantly jumps with his partner and backdoor your tower. Wisp is a hero that plays a real-support role. He should play beside a carry hero to support him with Wisp’s unique abilities. Here is some example of how strong Wisp is: He has a skill to increase his friend's movement speed, and this skill will also stun his enemies who is touched with the tether between Wisp and his friend, interesting is it? He also have a skill to increase his friend’s attack speed! and this will make your carry twice as strong! Not just that: he also can hold his friend’s hand and then together they can teleport right into the enemy's eyes and then gank the unlucky enemy.
PROSCONS
Can heal your allySquishy
Can do a global surprise ganksLow damage
Can save ally who is in danger
Can do a kind of backdoor push

Dota 2 - Wisp Build Guide
ROLE
Ranged - Support - Lane Support - Nuker

STATS
LEVEL11525
HIT POINTS4739781,719SIGHT RANGE1800 / 800
MANA2996081,089ATTACK RANGE575
DAMAGE43-5270-79109-118MISSILE SPEED1200
ARMOR038

ABILITIES
1. Tether
Tether yourself to an allied hero, granting both of you bonus movement speed. When you restore health or mana, your target gains 1.5x the amount. Any enemy unit that crosses the tether is stunned. The tether breaks when the allied unit moves too far away, or Io cancels the tether.
MANA COST: 40/40/40/40COOLDOWN: 12
ABILITY: UNIT TARGETAFFECTS: ALLIES
MAX DISTANCE: 900 / 900 / 900 / 900MOVEMENT SPEED BONUS: 20% / 20% / 20% / 20%
STUN DURATION: 0.75 / 1.25 / 1.75 / 2.25
The benevolent touch of Io brings strength from between the planes.
This is your main skill for supporting your team's carry. It will increase both you and the tethered units movement speed, so it will make you & your partner can either chase a target or escape from enemy. And with the right positioning, you can stun the targetted enemy using the tether. Not just that, Wisp's tethered partner will be able to receive the HP-regen or Mana-regen from your regeneration item, for example if you use Healing Salve, your partner also gain the regeneration from it.

Example:
You tether to your friend, and ganking a lonely Alchemist

Break Tether
Break the link to the tethered unit.
COOLDOWN: 1ABILITY: NO TARGET

2. Spirits
Summon five spirits that dance in a circle around Io, damaging all that they hit around you. If a spirit hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a spirit, but don't cause them to explode.
MANA COST: 120/130/140/150COOLDOWN: 20/18/16/14
ABILITY: NO TARGETCREEP DAMAGE: 8 / 14 / 20 / 26
HERO DAMAGE: 25 / 50 / 75 / 100OSCILLATION RADIUS: 875 / 875 / 875 / 875
EXPLOSION RADIUS: 300 / 300 / 300 / 300
Io twists the particles of the universe with his unimaginable capabilities.
This is your main nuke. With this skill, you will deal damage to your enemy using some small-blue balls. Try to change the radius to where the target enemy is and hit them hard. The damage is good for early-mid game, so keep harassing your enemy while still on the early-mid stage of the game.

Spirits In
Calls the spirits closer to you. Can be toggled on and off.
ABILITY: NO TARGET, TOGGLE

Spirits Out
Sends the spirits farther away from you. Can be toggled on and off.
ABILITY: NO TARGET, TOGGLE

Example:
Spirit Damage can harass enemy and destroy them

3. Overcharge
Io gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Io is Tethered to an ally, that unit also gains the bonuses.
ABILITY: NO TARGET, TOGGLEATTACK SPEED: 40 / 50 / 60 / 70
INCOMING DAMAGE REDUCTION: 5%/ 10% /15%/ 20%HP/MANA DRAIN: 3.5%
Drawing on the energy of matter from all worlds, Io begins the unravelling of time.
This is your main skill as a carry's partner. With this skill combined with Tether, your carry will be so helped because of the +attack speed and the damage reduction. Be careful because this skill also drain Hp and mana when active, so use this only in a  teamfight or gank.

4. Relocate
Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from.
MANA COST: 100/100/100COOLDOWN: 90/75/60
ABILITY: POINT TARGETCAST DELAY: 2.5 / 2.25 / 2
RETURN TIME: 12 / 12 / 12
Io is the embodiment of the mystery of the universe.
With this skill you can gank enemies anywhere on the map. Ask your partner to be ready, then tether him, and then teleport to the targetted enemy and kill him! as easy as that. This skill is also useful for backdoor: Find a lone tower or an empty lane and together with your partner teleport there and destroy the tower as quick as possible. (Tiny is a recommended partner here)

Example:
First: Use Spirits as a preparation, the spirits will be needed to damaging the enemy. And then tether with your friend.

Gone to the destination

And then harass the Alchemist, get the kill!

SKILLBUILD
Level 1: Tether
Level 2: Spirits
Level 3: Spirits
Level 4: Tether
Level 5: Spirits
Level 6: Relocate
Level 7: Spirits
Level 8: Tether
Level 9 : Tether
Level 10: Overcharge
Level 11: Relocate
Level 12: Overcharge
Level 13: Overcharge
Level 14: Overcharge
Level 15: Stats
Level 16: Relocate
Level 17-25: Stats

Why take Tether for level 1? You need it to escape if enemy wants to get firstblood by killing you. So you can tether to a creep or a friend and escape from the enemy.

Why maxed Spirits first?  This is your main nuke, you will need this for ganking, farming, and killing on early mid game.

Why maxed Tether before Overcharge?  You need Tether on mid game to gank enemies, and Overcharge is needed on late game to support your team's carry on the late game teamfight.

STRATEGY
Early Game
As a support, if there are no courier or wards yet, you need to buy those items. Your team need it
1. Courier > to transfer items
2. Wards > a. to remove fog of war in certain area and make the important area to be visible so your team can see if there are enemies trying to gank your team.
b. To see where is the rune spawn, and what kind of rune it is. So your team can get that rune.
As a support for the team, there is no need to last hit the creep, it is your carry’s job to do it. What you need to do is denying the creep, it will holds enemy’s gold so your team can lead in items.
On early game, it is recommended for you to keep harassing your enemy with your:
1. Blue balls
2. Right Click
And remember to use tether to escape if there enemies trying to gank you.
You can tether with a creep if you are alone, or you can tether with your friend if you are with your friend.

Mid Game
Mid game is the time for ganking. You need to roam around the map and find enemies in other lanes. So you can gank them and get some kills to benefit your team. Before the gank, ask your friend in the lane to help you gank the enemy. Tell your friend, which target you want to gank, so you and your partner can focus fire on him.
Tether will be useful here, you need this to stun the enemy and also to increase you + your partner movement speed so you can chase the targetted enemy. You can also use the Spirits to helps your team damaging the enemy. The Spirits damage is enough to deal a painful damage on early-mid game.
Relocate
Or you can surprise gank your enemy using Tether + Relocate: First, holding hand with your partner, and then you + your partner Relocate in front of the alone enemy, he will be surprised and your team can get the mid game kills you want. Relocate can also be use on a pushing strategy, you need to Relocate on the lonely tower and then destroy it quickly befor enemy comes up.
Dota 2 - Wisp Build Guide

Late Game
On the late game, your part is to give a full support for your team's carry. Use Tether and then Overcharge to your carry, and together come to the teamfight with additional attack speed, it will benefit the most for your team, your carry will become so much stronger with it.

Relocate
You can use Relocate to push in the lonely lane and then destroys enemy's base quickly.

ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Venomancer Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

5.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Venomancer Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

GOOD ALLIES
1. Tiny
Tiny
You are become a perfect partner for Tiny.
1. To Tether and to relocate on a targetted enemy and then Tiny can Avalanche-Toss the target
2. To thether to a lonely lane and with Tiny's large damage, you can destroys enemy's base quickly

2. Chaos Knight
Chaos Knight is also a nice partner for you, you can gank together with him using Tether + Relocate so he can stun, and kill the target.

3. All Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
Your Tether and Overcharge grants them with a mighty power

BAD ENEMIES
1. High Instant Damage
(Example: Lina, Lion, Tiny)
LinaLionTiny
They are all have deathly instant damage. And because you are squishy, you can instantly die, beware of them.

2. Hero thet Can Break the Tether
(Example: Shadow Demon, Obsidian Destroyer)
 Beware of them because they can break your Tether.

3. A Global Teleport Hero
(Example: Furion, Tinker)
They can counter your Relocate and can turn your gank back.

Selasa, 11 Desember 2012

Dota 2 - Keeper of The Light Build Guide

BIO
Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

INTRODUCTION
Keeper of the Light is a nuker that his job is to push and also counterpush the enemy. He should do that by using his Illuminate that deal tons of AoE damage.
He also can drain mana of the enemies. Not just that, he also can restore mana to allies.

He have additional skill in Spirit mode, that is make enemy to miss on each attack.
He also can call a friend who his position is far away from teamfight area.

Very good to choose this hero if your teams focus is on pushing tower.
PROSCONS
Very good pusher and counter-pusherNeed a lot of time to cast his Illuminate
Can make enemy to miss their attackSquishy
Can drain manaLow HP
Can restore mana to alliesLow attack speed
Can call a friend who is far away.
Dota 2 - Keeper of The Light Build Guide
ROLE
Ranged - Nuker - Support - Lane Support

STATS
LEVEL11525
HIT POINTS4549331,655SIGHT RANGE1800 / 800
MANA2867961,420ATTACK RANGE600
DAMAGE40-5479-93127-141MISSILE SPEED900
ARMOR149


ABILITIES
1. Illuminate
Illuminate, Dota 2 - Keeper of The Light Build Guide
Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.
MANA COST: 150/150/150/150COOLDOWN: 10
ABILITY: CHANNELED, POINT TARGETDAMAGE: MAGICAL
DAMAGE PER SECOND: 100 / 100 / 100 / 100RADIUS: 400 / 400 / 400 / 400
RANGE: 1600MAX CHANNEL TIME: 2 / 3 / 4 / 5
Ezalor's hidden light reveals itself in marvelous fashion.
This is your main nuke. You must channel this for some time ro rech it's maximum damage. Or > if the enemy is try to run before you finish the channeling you can release the illuminate before the maximum casting time.
The damage is so damn high and the radius is so damn long and wide. It is possible to destroy 1 wave of creeps including it's siege units with just 1  Illuminate.

If you use this in teamfights, it will deal tons of damage, but you need the best placement for you to hide from the enemy.
Before the teamfight start, you must predict where the center of the teamfight is,and cast illuminate to that area.

In spirit mode, your spirit is casting this skill, so you can do something else while the spirit is casting this skill. Maybe you can attacking or use another skill.

This skill is very good for pushing and counter pushing because it will deal tons of AoE damages for the enemy's army. This skill is also good for harassment in early game. You can cast this skill from the fog and hiding in the jungle and makes your opponent surprised with the instant high damage he received.

Release Illuminate
Release Illuminate, Dota 2 - Keeper of The Light Build Guide
Release the channel early.
ABILITY: NO TARGET
You can cast illuminate before the maximum casting time. You need this if the enemy you are targetting is trying to move out of the area of this skill. So he still receive the damage.

2. Mana Leak
Mana Leak, Dota 2 - Keeper of The Light Build Guide
Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.
MANA COST: 75/75/75/75COOLDOWN: 16
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
LEAK DURATION: 4 / 5 / 6 / 7MANA LEAK PERCENT: 3.5% / 4% / 4.5% / 5%
STUN DURATION: 1.3 / 1.6 / 1.9 / 2.2
Ezalor disrupts Primordial harmony, draining magical energy from those with poor constitution.
Drain enemy's mana.  Enemy's mana is more drained  the farther he walked. Very good so he can't move if he don't want his mana to be drained, or if he keep moving, he will have himself stunned. If he not move, that is you team's chance to kill him.

3. Chakra Magic
Chakra Magic, Dota 2 - Keeper of The Light Build Guide
Restores mana to the target unit.
MANA COST: 25/45/65/85COOLDOWN: 19/18/17/16
ABILITY: UNIT TARGETAFFECTS: ALLIED UNITS
MANA RESTORE: 75 / 150 / 225 / 300
In the same vein, Ezalor bestows his harmony among others.
Restore mana for a single ally or even self. Very good to keep ally or self from lack of mana. This skill makes you can spam illuminate anytime you want. Or if you cast this to ally, he can then spam his skills because he will have lots of mana.

4. Spirit Form
Spirit Form, Dota 2 - Keeper of The Light Build Guide
Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.
MANA COST: 100/100/100COOLDOWN: 80/70/60
ABILITY: NO TARGETDURATION: 40 / 40 / 40
In a flash of light, Ezalor reveals his true nature.
Makes Ezalor become a spirit form. He can now cast illuminate without channeling. And he can still do something while the spirit channels the illuminate. He then gain 2 additional skill, Recall and Binding Light:

a. Recall
Recall, Dota 2 - Keeper of The Light Build Guide
After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
MANA COST: 100/100/100COOLDOWN: 15
AFFECTS: TARGETTING ALLIESTELEPORT DELAY: 5 / 4 / 3
ABILITY: NO TARGET, CHANNELED, UNIT TARGET
Call 1 allies from his position to Ezalor's position. very good to call a carry if he is still farming at far away while you and another teammates area ready for teamfight. or you can cast this to save allies from enemy's attack if he is being chased.

b. Blinding Light
Blinding Light, Dota 2 - Keeper of The Light Build Guide
A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.
MANA COST: 50/50/50COOLDOWN: 20/16/12
ABILITY: POINT TARGETRADIUS: 675 / 675 / 675
DURATION: 3 / 4 / 5MISS CHANCE: 80% / 80% / 80%
KNOCKBACK DISTANCE: 250 / 250 / 250
Makes enemies who receive this skill to miss their attack for 3,4, or 5 seconds based on Spirit Form's skill level. Very good in teamfight to fight against some right clieker hero.

SKILLBUILD
Level 1: Illuminate
Level 2: Chakra Magic
Level 3: Illuminate
Level 4: Mana Leak
Level 5: Illuminate
Level 6: Spirit Form
Level 7: Illuminate
Level 8: Chakra Magic
Level 9 : Chakra Magic
Level 10: Chakra Magic
Level 11: Spirit Form
Level 12: Mana Leak
Level 13: Mana Leak
Level 14: Mana Leak
Level 15: Stats
Level 16: Spirit Form
Level 17-25: Stats

Why maxed illuminate first? Illuminate is your main nuks. This is what you need for harrassing and destroying creep waves.

Why maxed Chakra Magic before Mana Leak? Chakra magic is very important to spam illuminate and to restore mana for allies. This is important for early game when Ally's mana is still low and need a fast restoration.

Mana leak is skill to harass enemies, and stun him. This is the kind of skill to chase enemy that needed for mid game.

You can use this from the early game to makes enemy always lack of mana.

STRATEGY
Early Game

You have 2 options in early game.

1. The pusher type
You can harass enemies and push quickly using Illuminate all the time. (You can hide in the fog to cast Illuminate secretly) or
2. Lane support type
You can support you partner by denying, creep pulling, or even restore his mana, you can also drain enemy's mana

I believe the stronger one will be the pusher type. With this you can earn gold fast, but this strategy is not recommended for competition where you should give your farms to your carry and you must support him by not killing the creeps. Except if your competitive team's needs to push as quick as possible with your illuminate, then it's ok for the competitive.

On early game always beware of enemy's gank attempt. Your team always needs ward to spot the runed area where ganks may come from.

Mid Game
Your part is to always cast illuminate in every teamfight. Illuminate will deals lots of damage to enemies. This will helps your carry to kill enemies in an already low HP. You should also cast binding light in the middle of teamfight to make opponent to miss their attacks.
 And if one of your friends is still far away from the teamfight area, you should call him to the teamfight area using Recall in your Spirit Form.

Remember to always use Illuminate if your team needs fast pushing. Illuminate is the best skill for destroying creeps waves at pushing.
Dota 2 - Keeper of The Light Build Guide
Late Game
In late game you should already bought some supportive items like mekansm or Schyte of Vyse, or something else to helps the team. Remember your part in teamfight.
You have the same job in every teamfight.

1. If one of your friends is still far away from the teamfight area, you should call him to the teamfight area using the Recall
2. You shouuld also cast binding light before the clash, to make opponent to miss their attacks
3. Cast illuminate into the middle of teamfight that  helps your carry to kill enemies in low HP
4. Use your supportive items, like mekans, Schyte of Vyse, Pipe.

Late game teamfight is the dependant of how the game will ends. If your team can win the teamfight. That means your team will win the game. And don't give enemy's any chance to fight you back.

ITEM BUILDS
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Keeper of The Light Build GuideObserver Wards, Dota 2 - Keeper of The Light Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.

2. In early Game, I recommend you to buy Boots of Speed, and upgrade it into Boots of Travel later
Cost: Boots of Speed: 450 > Boots of Travel Recipe: 2000
Recipe: Boots of Speed + Recipe 
Boots of Speed, Dota 2 - Keeper of The Light Build GuideBoots of Travel, Dota 2 - Keeper of The Light Build Guide
Boots of SpeedBoots of Travel
Flat movement speed bonuses from multiple pairs of boots do not stack. + 50 Movement Speed Active: Teleport - Teleports you to an allied non-hero unit or structure.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed
Manacost: 75   Cooldown60

3. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Keeper of The Light Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights

4. Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Keeper of The Light Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody.

5. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Keeper of The Light Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

6. Necromicon
Total cost: 2700
Recupe: Staff of Wizardy, Belt of Giant Strength + Recipe
You can upgrade by buying the recipe again, can be upgraded 2 times, into lv3.
Necromicon, Keeper of The Light - Dota 2
Active: Demonic Summoning - Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you. Their strength and abilities increase as Necronomicon increases in level. Lasts 35 seconds. + 15/21/24 Intelligence    + 8/12/16 Strength
Manacost: 50    Cooldown: 80
Why Necronomicon? You can summon 2 demons with reliable power. This demon is so powerful, and other advantage is that if you die, your demons will not automatically die so you still can play your demons if you die. This demons can helps you in pushing and destroying towers. Also helps in teamfights.

GOOD ALLIES
1. Magina
Magina, Dota 2 - Keeper of The Light Build Guide
He will gain benefit for your skill mana leak that drains opponent's mana, so he can deal more damage with his ultimate.

2. Bloodseeker
Bloodseeker, Dota 2 - Keeper of The Light Build Guide
He have skill that similar to your skill mana leak, he have rupture that drains enemy's hp if he moves. So if the enemy receive rupture and mana leak together, he then will lose both his HP and mana at the same time and he will be stunned when his mana empty.

3. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Keeper of The Light Build GuideFaceless Void, Dota 2 - Keeper of The Light Build GuideLuna, Dota 2 - Keeper of The Light Build Guide
Carries should be thankful for you for your support. After enemy's Hp is low after your illuminate, or after enemy is being stunned after mana leak, or after enemy can't attack because of your binding light. And carries should the right click and use all their skills to  the enemies.