Tampilkan postingan dengan label intelligence. Tampilkan semua postingan
Tampilkan postingan dengan label intelligence. Tampilkan semua postingan

Jumat, 13 September 2013

Dota 2 - Enigma Build Guide

BIO
Nothing is known of Enigma's background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified-a twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient-his motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

INTRODUCTION
Enigma is one of the best initiator in DotA. He has Black Hole that will suck all nearby enemies and damaging them. While all enemies are being sucked, your team can easily harass - kills all enemies.

He is a great jungler on early game, with his ediolons. He can stay in the jungle until he gets all items he need to be ready for the action.
PROSCONS
Have the best ultimate in the gameKinda need a perfect positioning for Blackhole
A very good junglerThe longest cooldown for the utimate
Good pusherDoesn't have an escape mechanism
A decent teamfight controllerSquishy

Slow

Enigma Dota 2 Build Guide
ROLE
Ranged - Disabler - Initiator - Jungler - Pusher

STATS
LEVEL11525
HIT POINTS4731,0321,811SIGHT RANGE1800 / 800
MANA2608791,581ATTACK RANGE500
DAMAGE42-4890-96144-150MISSILE SPEED900
ARMOR4610

ABILITIES
1. Malefice
Focuses Enigma's hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances. An instance strikes every 2 seconds.
MANA COST: 110/130/150/160COOLDOWN: 15
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALSTUN DURATION: 1 / 1 / 1 / 1
DAMAGE PER HIT: 40 / 40 / 65 / 65INSTANCES: 1 / 2 / 2 / 3
The presence of Enigma causes a sensation of the nether pulling at one's very existence.
Stun enemy every 2 seconds. A good skill to helps you catch enemy. The damage is not so big but it's ok to help damaging your target.

2. Demonic Conversion
Splits a creep into three malevolent aspects of itself, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.
MANA COST: 170/170/170/170COOLDOWN: 35
ABILITY: UNIT TARGETATTACKS TO MULTIPLY: 6 / 6 / 6 / 6
EIDOLON HP: 180 / 200 / 220 / 240EIDOLON DAMAGE: 20 / 28 / 38 / 47
Enigma is capable of tearing a being into another dimension - the result is a trio of ethereal eidolons that haunt the corporeal plane.
This is your jungling skill, you converts a small jungle creeps into eidolons that will tank the damage from jungle creeps and also helps killing them. Can't converts big jungle creeps like Centaur or Wildkin.

3. Midnight Pulse
Steeps an area in black magic, damaging enemy units based on their max HP.
MANA COST: 95/110/125/140COOLDOWN: 25
ABILITY: POINT TARGETDAMAGE: MAGICAL
RADIUS: 400 / 400 / 400 / 400DAMAGE PER SECOND: 3% / 4% / 5% / 6%
DURATION: 8 / 8 / 8 / 8
A section of the world slowly descends into the void.
A skill that will damaging enemy that stand in the Aoe of this skill. The damage is considered good. a 3%-6% of max HP per second. A nice skill for harassing enemies in the teamfight.

4. Black Hole
CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.
MANA COST: 250/350/450COOLDOWN: 200/190/180
ABILITY: CHANNELED, POINT TARGETDAMAGE: MAGICAL
RADIUS: 500 / 500 / 500MIN DAMAGE: 30 / 50 / 70
MAX DAMAGE: 60 / 100 / 140DURATION: 4 / 4 / 4
The world trembles as Enigma channels the ethereal vortex of destruction, bringing it into the world of mortals.
This is the strongest ultimate in the game.  A Black Hole that sucks all nearby enemies and also damaging them. If you can cast this successfully and at least catch 2-3 heroes inside your Black Hole, it is almost a guarantee that your team will win the teamfight because while the enemy is being sucked by the Blackhole, your allies can easily harassing them.

SKILLBUILD
Level 1: Demonic Conversion
Level 2: Malefice
Level 3: Demonic Conversion
Level 4: Malefice
Level 5: Demonic Conversion
Level 6: Black Hole
Level 7: Demonic Conversion
Level 8: Malefice
Level 9 : Malefice
Level 10: Midnight Pulse
Level 11: Black Hole
Level 12: Midnight Pulse
Level 13: Midnight Pulse
Level 14: Midnight Pulse
Level 15: Stats
Level 16: Black Hole
Level 17-25: Stats

Why maxed Demonic Conversion first?  You need it for jungling, to raise creeps and use it for tanking and damaging the jungle creeps.

Why maxed Malefice before Midnight Pulse? Malefica is a targetted stun that is more needed on early- mid game in ganking activities. and the Midnight Pulse is more useful on the late game to damaging enemies in the teamfight.

STRATEGY
Early Game
On the early game, I recommend you to straight go into the jungle. Enigma is a nice jungler. He has Demonic Conversion to convert a creep into 3 Eidolons that can multiply itself and make you can stay in the jungle to farms on the early game. I recommend you to first stay on the easy camp until you have a level 2 Demonic Conversion that is stronger to be able tobeat the big creeps.
You may also needs a ward to gives you vision to the jungle entrance. So you can see if there is enemy going into your jungle and can immediately retreat.

Mid Game
Mid game is the ganking time! Everybody will roam around the map and find somebody to kill. So always keep your eye on the important place from where the enemy can comes up and always be careful. Always remember to replace the ward if the time is up and also always keeps an eye on the vision from the wards.
 You have some ganking skill here. So if you want to also participate in a gank, what you need to do is:
1. Comunicate with your teammates about who should be ganked, you should focus fire on 1 hero in a gank, because if you don't communicate well you may attack A and your teammates attack B, and that is a bad gank and can lead to failure on getting the kill.
2. If there is more than 1 enemy, imeediately come near your target,a and cast the Blackhole
3. If there is just 1 enemy and not their carry, Blackhole is not needed, you can just use the Malefice + Midnight Pulse
Genie
Late Game
You are the determinants for your team whether your team will have a good teamfight or not. Your Black Hole, that is the key of your team's success in every late game teamfight. If you successfully cast a Blackhole for 4 people, your team is 100% will dominate the enemy and win the teamfight easily.

ITEMS BUILD
1. Soul Ring
Total cost: 800
Recipe: Ring of Regen + Sage's Mask
Soul Ring, Dota 2 - Broodmother Build Guide
Active: Sacrifice - Consume 150 HP to temporarily gain 150 Mana. Lasts 10 seconds.
+ 3 HP Regeneration + 50% Mana Regeneration
Cooldown: 30 seconds
Why Soul Ring? It will meake your skill 'Spawn Spiderlings' more spammable in every situation in early game (to create more spiders, or to harass and get kills)

2. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

3. Boots of Speed
Cost: 450
+ 50 Movement Speed 
Why this default boots? Well you need to save your gold foe Blink dagger and Bkb. So it will be wise to use this brown boots.

4. Dagger
Cost: 2150
blink dagger, Sandking, dota 2
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
Manacost: 75   Cooldown: 14
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straight into enemy's concentration so you can do a perfect Blackhole.

5. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Black King Bar, Dota 2 - Sandking Build Guide
 Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
+ 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
Why Black King Bar?  It  gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)

If your team still haven't got this item, then you must buy one for them.
6. Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

7. Shiva's Guard  
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe                                                  
Shiva's Guard, earthshaker, dota 2
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor    AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? This item is very good in teamfights, With the slowing of attack speed and movement speed, the enemy will hardly move and attack on the teamfight. A nice defense mechanism for your team.

8. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
refresher's orb, Earthshaker - Dota 2
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
+ 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
Manacost: 375     Cooldown: 160
Why Refresher Orb? It will gives you ability to cast Blackhole 2 times that can demolish all of the enemies.

9. Boots of Travel
Total cost: 2450
Recipe: Boots of Speed + Recipe
Boots of travel, Earthshaker - Dota 2
Active: Teleport - Teleports you to an allied non-hero unit or structure.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 100 Movement Speed
Manacost: 75   Cooldown: 60
Boots of Travel is a Recommended for late game, for fast defense. Good item for support and initiator like you

GOOD ALLIES
1. Dark Seer
His Vacuum + Your black Hole is the worst nightmare for all the enemy team

2. Tidehutnter
His Ravage + Your black Hole is a perfect initiating combo.

3. Naga Siren
 His Song + Your black Hole is a perfect setup for every teamfight

Sabtu, 07 September 2013

Dota 2 - Outworld Devourer Build Guide

BIO
One of a lordly and magisterial race, Harbinger prowls the edge of the Void, sole surviving sentry of an outpost on the world at the rim of the abyss. From this jagged crystalline Outworld, forever on guard, he has gazed for eternities into the heavens, alert for any stirring in the bottomless night beyond the stars. Imprinted deep in the shining lattices of his intellect lies a resonant pattern akin to prophecy, a dark music implying that eventually some evil will wake out there, beyond the edges of creation, and turn its attention to our world. With his whole being focused on his vigil, Outworld Destroyer paid little attention to events closer in to the sun. But at last the clamor of the Ancients, and a sense of growing threat from within as well as without, sent him winging sunward to visit the plains of war. Harbinger's place in our own prophecies is unambiguous: he must be considered an omen of worse things to come. But his arrival in itself is bad enough.

INTRODUCTION
Outworld Devourer is a hero that have high attack damage because of his Arcane Orb that deal pure damage. Arcane Orb damage is almost the same as a double damage for him. Not just that, he also have a mighty ultimate that deal massive AoE damage to all enemies. He is considered a hero that needs some farm and will be shine on the mid-late game.
PROSCONS
have a decent ultimate to bunt down enemiesKinda squishy kind of carry
Can steal intelligenceHard to escape against multiple person ganks
Has a massive attack damage
Can help filling allies mana

Outworld Devourer
ROLE
Ranged - Carry

STATS
LEVEL11525
HIT POINTS5111,0031,735SIGHT RANGE1800 / 800
MANA3389391,628ATTACK RANGE450
DAMAGE49-6495-110148-163MISSILE SPEED900
ARMOR5915

ABILITIES
1. Arcane Orb
Adds extra pure damage to Outworld Devourer's attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions. Arcane Orb is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
MANA COST: 100/100/100/100ABILITY: AUTO-CAST, UNIT TARGET
AFFECTS: ENEMY UNITSDAMAGE: PURE
MANA POOL TO DAMAGE: 6% / 7% / 8% / 9%ILLUSION DAMAGE: 100 / 200 / 300 / 400
Harbinger's outworldly knowledge allows it to tap into the ebb and flow of all spiritual energy, infusing it into his being.
This is your main skill on carrying your team. You will deal a massive pure damage to a target. The damage is so high and can destroy any squishy hero in seconds. The damage is almost the same as a double damage rune. So always use this in any teamfight and gank to destroy all your opponents. Focusing on a squishy hero first and get many kills!

2. Astral Imprisonment
Places a target allied or enemy hero into an astral prison. The hidden hero is invulnerable and disabled. When cast on an enemy Hero, Harbinger temporarily steals intelligence from that hero.
MANA COST: 120/140/160/180COOLDOWN: 18/16/14/12
ABILITY: UNIT TARGETINTELLIGENCE STEAL: 4 / 6 / 8 / 10
STEAL DURATION: 60 / 60 / 60 / 60PRISON DURATION: 1 / 2 / 3 / 4
Locked away in the pocket between this world and the Outworld, victims realize their infantile knowledge and mortality.
This skill is used to banish a target for several seconds. You can use this on the laning phase by banishing your opponent so he can't last hits properly. Not just that, you also steal your target's Intelligence, that means that you can drain the target's intelligence into almost 0 so he cannot cast any skill. It is very useful to defend yourself in the laning phase because you can feel save anytime because your opponent don't have mana to cast a skill.

3. Essence Aura
Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore 25% of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. Several skills with no cooldown and toggled spells cannot trigger Essence Aura.
ABILITY: PASSIVE, AURAAFFECTS: ALLIED HEROES
RADIUS: 1000 / 1000 / 1000 / 1000BASE MANA: 75 / 150 / 225 / 300
RESTORE CHANCE: 10% / 20% / 30% / 40%
The crystals of the Outworld produce arcane power, and the Harbinger channels it into the world of mortals.
Have a chance to recover some mana if you or nearby allied heroes are casting a spell. A very useful skill in mana recovery. Because you can always have your mana full at anytime. You can always cast your Arcane Orb and let this skill recover your mana pool automatically. Not just that, your friend also can recover their mana if they cast any spell near you.

4. Sanity's Eclipse
Deals damage to enemy Heroes in an area of effect based on the difference between Harbinger and the affected Hero's intelligence. If the Hero takes less than the damage threshold, that Hero loses 75% of its current mana. Sanity's Eclipse can hit units trapped in Astral Imprisonment. If an enemy hero has the same or higher Intelligence than Outworld Devourer, Sanity's Eclipse has no effect. Upgradable by Aghanim's Scepter.
MANA COST: 175/250/325COOLDOWN: 160
ABILITY: POINT TARGETDAMAGE: MAGICAL
RADIUS: 375 / 475 / 575RANGE: 600 / 650 / 700
DIFFERENCE DAMAGE MULTIPLIER: 8 / 9 / 10INTELLIGENCE THRESHOLD: 10 / 30 / 50
SCEPTER RANGE: 700 / 750 / 800SCEPTER DIFFERENCE DAMAGE MULTIPLIER: 9 / 10 / 11
When an Outworld crystal ruptures, cataclysmic energies are released, and the reverberations of this power are felt interdimensionally.
This is your skill to damaging many enemy in a teamfight. All enemies in the AoE will receive so many damage , the calculation is based on the difference between your INT and the target's INT, and it will be multiplied by 8, 9, 10, or 11.
So cast this after the clash is started, and make sure it hist at least 2-3 enemies. It will reduce their HP my a much and help your team by a lots.

SKILLBUILD
Outworld Devourer
Level 1: Astral Imprisonment
Level 2: Essence Aura
Level 3: Astral Imprisonment
Level 4: Essence Aura
Level 5: Astral Imprisonment
Level 6: Sanity's Eclipse
Level 7: Astral Imprisonment
Level 8: Arcane Orb
Level 9 : Essence Aura
Level 10: Essence Aura
Level 11: Sanity's Eclipse
Level 12: Arcane Orb
Level 13: Arcane Orb
Level 14: Arcane Orb
Level 15: Stats
Level 16: Sanity's Eclipse
Level 17-25: Stats

Why maxed Astral Imprisonment first?  You need this the most on the early game so you can cast this repeatedly on your rival in lane so he will have a hard time last hitting and also he will have his mana become so low so he cannot use his skill.

Why maxed Essence Aura before Arcane Orb?  Arcane Orb is for mid-late game and also Essence Aura is better to be maxed first if you want to always cast Arcane Orb because the max level of Essence Aura makes you can refill your mana while you auto cast the Arcane Orb.


STRATEGY
Early Game
On the early game, always cast the Astral imprisonment when your rival in lane is about to last hit a creep, so he will fail in that last hit. And also he will have his mana to be so low and cannot cast a skill and you will be safe on farming. Always beware on gank from any side of the map. Remember to see the spot of where the gank usually comes and retreat immediately if someone is trying to gank you. Ward is always needed, so you can always see the important spot.

Mid Game
On the mid game, your damage is starting to rise up. And I strongly recommend you to keep farming to make you become stronger. Your job in the game is to farm 24/7, that is needed to collect the good items you need to carry your team into victory.
Meanewhile, if any gank happening, you can help your team by:
1. Cast your ultimate to reduce enemy's HP into minimum
2. Banish 1 hero if that hero looks too strong for the teamfight.
3. Attack squishy hero first, (Always activate Arcane Orb for your attack)
4. If there is no squishy heroes left, start attacking their main hero.
If your team lose the teamfight, retreat immediately, you can use the Astral imprisonment to banish 1 hero and maybe that can help you to escape safely.
Outworld Devourer

Late Game
On the late game, I supposr you already have some nice items in your pocket and you area ready to fight. Usually you will have force staff and a Sheepstick to initiate a teamfight, so > if you see any hero coming up, use force staff imeediately and quickly hex him! And after that, use Arcane Orb to harass him until death. Your friend also should come for helping with their skill.

And in the teamfight your job is:
1. Pop the Bkb if you have one
2. Use forcestaff and a Sheepstick if you have one too
3. To cast Sanity's Eclipse in the starting of the teamfight
4. Banish a hero that will make a trouble to your team
5. Attack their squishy hero first, of course with your right click equipped with the Arcane Orb
6. Destrouty all the reamaining hero

If you succeed in the teamfight, you have 2 options;
1. Push their base, destroys their towers, barracks and ancients
2. Kill Roshan
Choose one that your team think will benefit the most.

And if you fail in the teamfight, run as fast as you can so the enemy cannot kill you, maybe you can use your force staff, or any item you have. Also don't forget to Imprison a hero that chase you using Astral Imprisonment.

1. Power Threads
Total cost: 1400
Recipe: Gloves of Haste, Boots of Speed, Belt og Giant Strength/ Robe of Magi/ Band of Elvenskin
 Power Threads, Dota 2 - Kunkka Build Guide
Active: Switch Attribute - Changes selected attribute between Strength, Agility and Intelligence.
Flat movement speed bonuses from multiple pairs of boots do not stack. + 55 Movement Speed
+ 8 Selected Attribute   + 30 Attack Speed
Why Power Threads? It will gives you attack speed, thats what you need, attack speed and damages. Power threads is laso a flexible shoes, you can change it to STR, AGI, or INT for what you need.

2. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

3.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Windrunner Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight.

To increase your survivability you may need this item
4. Black King Bar
Total cost:: 3900
Recipe: Ogre Axe, Mithril Hammer, Recipe
Black King Bar, Dota 2 - Sandking Build Guide
 Active: Avatar - Grants magic immunity. Duration and cooldown decrease with each use. Some Ultimate abilities are able to disable through Black King Bar. + 10 Strength
+ 24 Damage     DURATION: 10/9/8/7/6/5     Cooldown: 80
Why Black King Bar?  It  gives you survivability in a teamfight because you will get magic immunity during teamfight. By magic immunity, you can keep fighting and cannot be interrupted (except from Beastmaster's Roar or Batrider's Lasso)


5. Shiva's Guard  
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe                                                  
Shiva's Guard, Sandking, dota 2
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor    AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? The movement speed and attack speed reduction from this shivas guard will greatly reduces enemy's power in the teamfight. And combined with your Sanity Eclipse. it will deal massive amount of damage in terms of enemy's destruction.

6. Refresher Orb
Total cost: 5300
Recipe: Obilivion Staff + Preserverance + Recipe
refresher's orb, Earthshaker - Dota 2
Active: Reset Cooldowns - Resets the cooldowns of all your items and abilities. + 5 HP Regeneration
+ 200% Mana Regeneration    + 40 Damage    + 6 Intelligence
Manacost: 375     Cooldown: 160
Why Refresher Orb? With this item, you can refresh your ultimate. And also it will refresh your Sheepstick and also Shiva's Guard.

ALTERNATIVE ITEMS
a. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

b Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

c. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

Kamis, 05 September 2013

Dota 2 - Visage Build Guide

BIO
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

INTRODUCTION
Visage is a special hero, he can summon 2 familiars which will help stunning enemies in a teamfight so you need a microing in this scenario. Use Ctrl + 1 to select your first familiar and Ctrl + 2 to select your second familiar, and you finished making a first step in controlling your micro unit. And then press 1 to select a familiar and 2 to select the other one.
PROSCONS
The ultra high damage nukeNeed a little bit microing ability
Tanky
Very high damage on familiars
ROLE
Ranged - Nuker - Durable - Disabler

STATS
LEVEL11525
HIT POINTS5681,2062,042SIGHT RANGE1800 / 800
MANA3127671,352ATTACK RANGE600
DAMAGE48-5883-93128-138MISSILE SPEED800
ARMOR138

ABILITIES
1. Grave Chill
Grave Chill
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
MANA COST: 70/80/90/100COOLDOWN: 10
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DURATION: 3 / 4 / 5 / 6MOVE SPEED DRAIN: 32% / 32% / 32% / 32%
ATTACK SPEED DRAIN: 64%
The warmth of the sun is never felt in the dark cold of the Narrow Maze.
Absorbs a single enemy attack speed and movement speed.

2. Soul Assumption
Soul Assumption
Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.
MANA COST: 170/160/150/140COOLDOWN: 4
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALBASE DAMAGE: 20
SOUL DAMAGE: 65DAMAGE THRESHOLD: 110
MAX SOULS: 3 / 4 / 5 / 6SOUL DURATION: 6
ASSUMPTION RADIUS: 1375
The collected souls of the dead reach out to bring another into their fold.
This nuke is so scary on early game. One of the best nuke in the game.

3. Gravekeeper's Cloak
Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.
ABILITY: PASSIVEARMOR PER LAYER: 1 / 2 / 4 / 5
RESIST PER LAYER: 3% / 6% / 12% / 16%MAX LAYERS: 4
RECOVERY TIME: 12 / 10 / 8 / 6
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.
This skill makes you become a tanker.

4. Summon Familiars
Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed. Upgradable by Aghanim's Scepter.
MANA COST: 150/150/150COOLDOWN: 180/160/140
ABILITY: NO TARGETFAMILIAR HP: 300 / 450 / 600
FAMILIAR ARMOR: 0 / 1 / 2FAMILIAR SPEED: 380 / 390 / 400
FAMILIAR MAX DAMAGE: 56 / 98 / 154
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.
This is your main skill on the game. Summon 2 strong familiars with a stunning ability.

SKILLBUILD

Level 1: Soul Assumption
Level 2: Grave Chill
Level 3: Soul Assumption
Level 4: Grave Chill
Level 5: Soul Assumption
Level 6: Summon Familiars
Level 7: Soul Assumption
Level 8: Grave Chill
Level 9 : Grave Chill
Level 10: Gravekeeper's Cloak
Level 11: Summon Familiars
Level 12: Gravekeeper's Cloak
Level 13: Gravekeeper's Cloak
Level 14: Gravekeeper's Cloak
Level 15: Stats
Level 16: Summon Familiars
Level 17-25: Stats

Why maxed Soul Assumption first?  This is your main nuke, you will need this for ganking on early mid game.

STRATEGY
Early Game
Visage is a nuker hero. He has a great nuke that can easily get kills on early game. Soul Assumption should be maxed before realeased, so you can get the maximum damage. Beware of a high damaged enemy, stay careful while farming. There will always be a high-damage enemy around you, so your team will need the vision that means your team will need a pair of  Observer Ward.

Mid Game
On mid game, visage is quite a strong hero. He have a strong nuke, a strong slower, and a pair of familiar to help you stun the enemy. If you want to start ganking, ask your friend to help because you can't solo kill a targe. You need friends to deal more damages. And the most important is: how you should stun your target and make sure he can't escape. To make a group of familiars, press ctrl + 1, and if you want to use that group, you just simply press the 1 button on your keyboard.


Late Game
On the late game your familiars should have it's damage maxed, it will make them more fierceful and help your team a lot. Don't forget to stun your target and use your slower ability, and finish them with the Soul Assumption plus your right click.

ITEMS BUILD
1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Venomancer Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

5.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Venomancer Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

6. Aghanim Scepter,
Aghanim, Sandking, dota 2
Passive: Ultimate Upgrade - Upgrades the ultimates of certain heroes.
+ 10 All Attributes   + 200 Health   + 150 Mana
Why Aghanim's Scepter? Add 1 more familiar to helps you stun and damaging the enemy

ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.