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Selasa, 10 September 2013

Dota 2 - Batrider Build Guide

BIO
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

INTRODUCTION
Batrider is an initiator hero that needed to kidnap 1 enemy hero and started a teamfight. He have a lasso to do that. If he can successfully catch a target then the teamfight will be more easier for his team. He have some fire skills that will set fire to the rain teamfight. And he also have a sticky napalm, a skill to reduce enemy's movement speed and also amplifly his fire damage.
PROSCONS
The most prominent kidnapper in dotaNeeds some items to be online
Has a lot of magical fire damageLow attack damage
Can decently slows down enemies
Can fly through trees

Batrider Jinzakk Dota 2
ROLE
Ranged - Initiator - Disabler - Nuker - Escape

STATS
LEVEL11525
HIT POINTS5871,2252,061SIGHT RANGE1800 / 800
MANA3127671,352ATTACK RANGE375
DAMAGE48-5283-87128-132MISSILE SPEED900
ARMOR2510

ABILITIES
1. Sticky Napalm
Sticky Napalm - Dota
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
MANA COST: 20/20/20/20COOLDOWN: 3
ABILITY: POINT TARGETEXTRA DAMAGE: 10 / 15 / 20 / 25
RADIUS: 375 / 375 / 375 / 375DURATION: 8 / 8 / 8 / 8
MOVEMENT SLOW: 3% / 5% / 7% / 9%TURN RATE SLOW: 70% / 70% / 70% / 70%
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.
A very good skill on early game. You can use this to slow down enemies and also amplify your damage. With the amplified, damage, you can easily last hits the creeps on early game. And with the slowing and amplifying ability, it will be so good to damaging and chasing enemies in a gank and in a teamfight. You should cast this multiple times to stack the effect, so you will have your damage amplified by a lot to your target, and also your target will move so slow because of this skill.

2. Flamebreak
Flamebreak
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.
MANA COST: 80/100/120/140COOLDOWN: 11
ABILITY: POINT TARGETDAMAGE: MAGICAL
DAMAGE: 75 / 150 / 225 / 300RADIUS: 375 / 375 / 375 / 375
STUN DURATION: 0.5 / 0.5 / 0.5 / 0.5
A molotov cocktail is the weapon of choice for Batrider.
Deal damage and knock back enemies in the AoE, a nice nuke to helps reduce enemies HP in a gank and in a teamfight. This skill is needed to break your enemy's concentration.

3. Firefly
Firefly
Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.
MANA COST: 100/100/100/100COOLDOWN: 40
ABILITY: NO TARGETDAMAGE: MAGICAL
DAMAGE OVER TIME: 20 / 40 / 60 / 80RADIUS: 200 / 200 / 200 / 200
DURATION: 18 / 18 / 18 / 18
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.
A skill to release fire in the area. It will deal damage per second. A very good skill to cast in a teamfight.

4. Flaming Lasso
Flaming Lasso
Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
MANA COST: 150/150/150COOLDOWN: 90/70/50
ABILITY: UNIT TARGETAFFECTS: ENEMY UNITS
DURATION: 3 / 3.5 / 4
Few dare to ask to ride on the bat, as Batrider gives them free of charge.
Catch an enemy and bind them in a lasso, make them can't move and you can drag him to any direction you want. A perfect initiating skill to start a gank.

SKILLBUILD


Level 1: Sticky Napalm
Level 2: Firefly
Level 3: Sticky Napalm
Level 4: Firefly
Level 5: Sticky Napalm
Level 6: Flaming Lasso
Level 7: Sticky Napalm
Level 8: Firefly
Level 9 : Firefly
Level 10: Flamebreak
Level 11: Flaming Lasso
Level 12: Flamebreak
Level 13: Flamebreak
Level 14: Flamebreak
Level 15: Stats
Level 16: Flaming Lasso
Level 17-25: Stats

Why maxed illuminate first?  This is the most needed skill in your early game. To farm, and to slow down your enemy and amplify your damage in a gank.

Why maxed Firefly before Flamebreak? Firefly is more useful because it will deal massive fire damage for 18 seconds.

STRATEGY
Early Game
On early game, you must play with your Sticky Napalm. You can cast it to the creeps to increase your chance in last hitting. And you can cast it to the hero to make him become slow. If you can stack up to 5 times, immediately cast the 3rd skill Firefly and it will be a sure kill because your target movement speed can't catch up with your fire.

Mid Game
On mid game, you should active in any gank. Find an easy opponent and start your combo > Firefly combined with the Flaming Lasso. First, cast the Firefly and then continued with catching a target using the Flaming Lasso and drag your opponent in the fire and make him feel so much damage. You can amplifly the damage using sticky napalm, you should cast it multiple times in the teamfight. If you have the blink dagger, it will make your job easier. Your combo will be:
1. Cast the Firefly
2. Use dagger to jump near your target
3. Catch your target using the Flaming Lasso
4. Drag your target and cast Sticky Napal multiple times to your target
5. You can drag more using the Force Staff
After you successfully initiate a teamfight, your teammates will easily knock down the target and it will eliminates 1 enemy.

Late Game
On late game, it will be so important to catch any opponent from the enemy team. You should carefully using your combo > Firefly - Dagger - Lasso - Force Staff - Sticky Napalm. If you successfully eliminate 11 target, your team will be in condition where it is 4-5 fight,  and it will increase your team's chance to victory by a lot. You are the initiator, you are the decider of the teamfight, you success catch a target means your team will win the teamfight. And on the late game maybe you already have some nice items too! you should maximuze the usefulness of your items, like if you have the Sheepstick, you should cast it on enemy's most fierceful hero.

ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

2. Dagger
Cost: 2150
blink dagger, Sandking, dota 2
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
Manacost: 75   Cooldown: 14
Blink Dagger is a perfect item for you for initiating purpose. This item will make you can jump straint in front of your target so you can stun them immediately to make a way for your team to knock your enemy down. In a teamfight, who initiate first is usually become the winnner of the fight.

3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself.

GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
You initiate a teamfight, they finishes the job by killing the target

Sabtu, 22 Desember 2012

Dota 2 - Puck Build Guide

BIO
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.

INTRODUCTION
Puck is a hero that mave many abilities. She has nukes that makes him can deal lots of damage in early game. She also have a Silence skill to make enemies cannot use their skill. She is a quick hero that can jump from one place to another place. She is hard to be killed. She have many escape mechanism that makes enemies have a hard time knocking her. She is the queen of escaping. Nobody can touch her. Fly like a butterfly and sting like a bee, that is the slogan of a Puck player.
Dota 2 - Puck Build Guide
ROLE
Ranged - Initiator - Nuker - Disabler - Escape

STATS
LEVEL11525
HIT POINTS4358871,590SIGHT RANGE1800 / 800
MANA3257621,334ATTACK RANGE550
DAMAGE47-5881-92125-136MISSILE SPEED900
ARMOR2511

ABILITIES
1. Illusory Orb
Illusory Orb, Dota 2 - Puck Build Guide
Puck launches magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
MANA COST: 150/150/150/150COOLDOWN: 12
ABILITY: POINT TARGETDAMAGE: MAGICAL
DAMAGE: 70 / 140 / 210 / 280DISTANCE: 1800 / 1800 / 1800 / 1800
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
Your nuke. You can use this to damaging all enemies in it's path. Can be used for harassing and farming creeps. The early game damage from this skill is considered high, you can harass enemies easily with this.
This skill can also makes you to jump into the Illusory Orb and makes you can run or chase enemy quickly. This is one of your escape mechanism. You can use this in hard situation and escaping through hills.
Use this, gone with phase shift, and then jump to your Orb and run away from opponents.

Ethereal Jaunt
Ethereal Jaunt, Dota 2 - Puck Build Guide
Teleports Puck to a flying Illusory Orb.
ABILITY: NO TARGET
Jump to your Orb. You are not always must jump. If you need to escape then, jump to your Orb quickly. So does if you want to chase somebody, use this to jump to the Orb.

2. Waning Rift
Waning Rift, Dota 2 - Puck Build Guide
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
MANA COST: 100/110/120/130COOLDOWN: 16
ABILITY: NO TARGETDAMAGE: MAGICAL
DAMAGE: 70 / 140 / 210 / 280RADIUS: 400 / 400 / 400 / 400
DURATION: 0.75 / 1.5 / 2.25 / 3CONTOH: DIHAPUS8
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
Your Silence skill. With this skill you can Damaging while Silencing all enemies in area round yourself. Nice skill combined with your 1st skill and 4th skill to initiating a teamfight. Use illusory Orb first, and then Ethereal Jaunt, after that, use this Waning Rift to damaging and Silencing enemies. After that, use your ultimate. Anad then just wait your friends doing all the damages to the enemies.

3. Phase Shift
Phase Shift, Dota 2 - Puck Build Guide
Puck briefly shifts into another dimension where it is immune from harm.
MANA COST: 0/0/0/0COOLDOWN: 6
ABILITY: NO TARGET, CHANNELEDDURATION: 0.75 / 1.5 / 2.25 / 3.25
With a quip and flash, Puck returns to the alien dimension from whence it came.
Gone for seconds, this will makes you can avoid some damage from enemies in that duration. Nice skill to avoid some missile like Kardel's Assasinate or Gyrocopter's Rocket. This will also allow you to helps you escape. First, use Illusory Orb, and then use this, and while your opponent can't attack you, use Ethereal Jaunt and escape freely.

Example:
Puck dodge Alchemist's stun using Phase Shift and escape successfully

4. Dream Coil
Dream Coil, Dota 2 - Puck Build Guide
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for .5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, deals damage again and stuns. Upgradable by Aghanim's Scepter.
MANA COST: 100/150/200COOLDOWN: 85
ABILITY: POINT TARGETDAMAGE: MAGICAL
BREAK STUN: 1.5 / 2.25 / 3BREAK RADIUS: 600 / 600 / 600
COIL DURATION: 6 / 6 / 6
BREAK DAMAGE: 100 / 150 / 200
SCEPTER COIL DURATION: 8 / 8 / 8SCEPTER BREAK DAMAGE: 200 / 250 / 300
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.
Lock down enemies in the AoE with bonds that makes them cannot run from the area or they will receiva a stun and an additional damage. This skill is your main initiating skill. With this skill you can lock down all enemies in the area and make your team can conquer the teamfight.While your enemies are locked down in the area, your allies should come immediately and use all their skills. This is not a perfect initiating skill but with this, you can keep enemies in an area and makes your team comfortably attack them.

Example:
Puck successfully casting the Dream Coil into 3 enemy heroes. Cancel their teleport and make sure his friend can destroy enemy's base without being interrupted.

SKILLBUILD
Dota 2 - Puck Build Guide
Level 1: Illusory Orb
Level 2: Waning Rift
Level 3: Illusory Orb
Level 4: Phase Shift
Level 5: Illusory Orb
Level 6: Dream Coil
Level 7: Illusory Orb
Level 8: Waning Rift
Level 9 : Waning Rift
Level 10: Waning Rift
Level 11: Dream Coil
Level 12: Phase Shift
Level 13: Phase Shift
Level 14: Phase Shift
Level 15: Stats
Level 16: Dream Coil
Level 17-25: Stats

Why maxed Illusory Orb first? This is your main nuke. You can use this for destroying creep's wave. You can use this for harassing enemies. You can also use this to chase enemies. Or you can also you this to escape from enemies.

Take 1 level of Phase Shift for early game to make you able to dodge some skills or attacks. Helps you escape.

Why maxed Waning Rift before Phase Shift? Waning rift considered a nuke, and nuke should be maxed on early-mid game because enemies HP is still low (below 1000). And for early game, 1 level of Phase Shift is enough to dodge some spells like Assassinate or Gyrocopter's Rocket.

STRATEGY
Early Game
You can take wherever lane you want. Mid, Top or Bot, you have the abilities to control all the lanes you want. Mid lane is good for you too, maybe a Bottle will be helpful to regain mana and to helps you ganks.
I recommend you to max your Illusory Orb first, this is your main nuke for early-mid game, use this for harassing and for killing creeps. Use your Silence skill to defend and nuking enemies at once.
If you fight agaist some single targetted spells like kardel's Assassinate or Gyrocopter's Rocket, you should use Phase Shift Carefully, try to cast the time a second before the missile hit yourself.

Mid Game
You should active in ganking another lane in this stage of the game. You then should change lane and walk through river and jungle secretly and attacks enemy from behind. Your combo is Illusory Orb > Jaunt > Waning Rift > Dream Coil. With this combo going perfectly, no enemies can escape from you because at least he will receive about 600 damage in early game, and that's a lot. At least, you or your friends can last hit the enemy hero. Usually, there is a player that buy Blink Dagger for Puck, this item will makes you more agile than before, you can jump here and there and playfully toying your opponents. Some other items that helps you become more playful is Eul, you can make yourself lifted up in a cyclone and can toying with enemies. Toying your enemy is the slogan of a Puck player.
Rainbow - Dota 2 Puck Build Guide
Late Game
In late game, your part is a teamfight initiator. you should remember your combo 1st skill, then 2nd skill , then your ultimate. Illusory orb > Jaunt > Silence > Dream Coil. This is your main combo. your part is to use that skills. After dream coil is casted, enemies will be locked down in an area, that's the perfect time for your friends to use thier ultimate and skills, and also right clicks. Also remember to use Phase Shif to dodge some damages.
You should already have some nice supportive items by this time, maybe Schyte of Vyse, Mekansm, or Eul. Maximize your power by using your items too, you will be incincible, lots of escape mechanism and added with supportive items. Puck, the queen of beautiful escape.

ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Puck Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.

2. Blink Dagger
Cost: 2150
Blink Dagger, Dota 2 - Puck Build Guide
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
Manacost: 75   Cooldown: 14
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape

3. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Sheepstick, Dota 2 - Puck Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.

4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Puck Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (More Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tankier.

OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Puck Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Puck Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Combined with Phase Shift makes you can dodge lots of spells and attacks.

ANOTHER ITEM POSSIBILITIES
1. Dagon
Total cost: 2790
Recipe: Staff of Wizardy, Null Talisman, Recipe
Active: Energy Burst >  Deals 400/500/600/700/800 magical damage to a target unit
+13/15/17/19/21 Intelligence
+3 All Attributes   +9 damage
ManaCosts 180/160/140/120/100,  Cooldown: 35/30/25/20/15
Cast Range: 600/650/700/750/800
Buy recipe to upgrade (5 levels)
Why Dagon? Instant damage needed to finish off enemy hero.

GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Puck Build GuideFaceless Void, Dota 2 - Puck Build GuideLuna, Dota 2 - Puck Build Guide
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

VIDEO SECTION
1. Yaphets play Puck
Yaphets is a legendary DotA player from China. He's one of the best. Good to watch.

2. Navi Dendi's Puck
Dendi is a very good dota player from Ukraine. He's one of the best. Watch this to feel OWNING.

FANART
Here I will collect some cool picture of Puck, enjoy the pics. Right click, open link in New Tab to enlarge.
Mushroom, Dota 2 - Puck Build GuideCool, Dota 2 - Puck Build Guide

Tattoo, Dota 2 - Puck Build GuideBeam, Dota 2 - Puck Build Guide

Black and White - Puck Build GuideDota 2 - Puck Build Guide