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Kamis, 09 Mei 2013

Dota 2 - Jakiro Build Guide

BIO
Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatched from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

INTRODUCTION
Jakiro is a dragon that have 2 heads, one with an ice element and the other is a fire element. His skill is some fir and ice skill, with the nice nuke damage, he can deal massive damage in the area in front of him. Nuke is his main potential, all his nuke is useful and have a nice damage.
PROSCONS
Have some nice nukeLow attack range
Have a long range aoe disable (make enemy frozen)Low movement speed
TankyNeed a good placement for all his skills
Scary attitude2 Headed
A good pusher, counter-pusher
All of his skill are an AoE skill
Jakiro
ROLE
Ranged - Nuker - Pusher - Lane Support - Disabler

STATS
LEVEL11525
HIT POINTS6061,2182,035SIGHT RANGE1800 / 800
MANA3648741,498ATTACK RANGE400
DAMAGE46-5485-93133-141MISSILE SPEED1100
ARMOR259

ABILITIES
1. Dual Breath
Dual Breath
An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.
MANA COST: 135/140/155/170COOLDOWN: 10
ABILITY: UNIT TARGET, POINT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALDAMAGE: 35 / 70 / 105 / 140
START RADIUS: 200 / 200 / 200 / 200END RADIUS: 250 / 250 / 250 / 250
BURN DAMAGE: 5 / 10 / 15 / 20MOVE SLOW: 30% / 30% / 30% / 30%
DURATION: 4 / 4 / 4 / 4
Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.
This is your main nuke for early-mid game. The damage is considered high, and also gives a nice slowing ability. The AoE is also good, can be used for harassing, killing, and for farming some creeps.

2. Ice Path
 Ice Path
Creates a path of ice that stuns and damages enemies that touch it.
MANA COST: 90COOLDOWN: 12/11/10/9
ABILITY: POINT TARGETAFFECTS: ENEMY UNITS
DAMAGE: 0 / 0 / 0 / 0FORMATION DELAY: 0.5
DURATION: 1 / 1.4 / 1.8 / 2.2RADIUS: 150
DAMAGE: 25 / 50 / 75 / 100
Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.
This is your main disable. A long range, and relatively wide disable. A very good skill to disable some enemies in area in front of you. All enemies in front of you will be stunned so your team can harass them easily.

3. Liquid Fire
Liquid Fire
Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.
COOLDOWN: 20/15/10/5ABILITY: PASSIVE
DAMAGE: MAGICALATTACK SLOW: 20% / 30% / 40% / 50%
RADIUS: 300 / 300 / 300 / 300BURN DAMAGE: 10 / 15 / 20 / 25
DURATION: 5 / 5 / 5 / 5
The left maw of Jakiro opens, laying waste to any in its path.
This is your worst skill. A fire that comes from your mouth for every several seconds. Gives a few damage and slowing the attack of the enemy. The only good about this skill is: this skill affects building, so it will faster your pushing.

4. Macropyre
Macropyre
Jakiro lays down a line of flame in front of him, each dealing damage per second to enemy units in a wide area of effect. Upgradable by Aghanim's Scepter.
MANA COST: 220/330/440COOLDOWN: 60
ABILITY: UNIT TARGET, POINT TARGETAFFECTS: ENEMY UNITS
DAMAGE: MAGICALDAMAGE: 100 / 140 / 180
DURATION: 7 / 7 / 7SCEPTER DAMAGE: 125 / 175 / 225
SCEPTER RANGE: 1350 / 1350 / 1350
Ice and fire combine to rip the battlefield to shreds with extreme temperatures.
This is your most damaging skill. With this skill, you can blast the area in front of you with a mighty fire that deals a massive damage per secon in the area. It will burn all enemies in front of you.
A very nice skill to fight againt a crowded enemies in an area. It will deal a massive fire damage to them and make your team OWNING, we hope.

SKILLBUILD
Dota 2 - Jakiro Build Guide
Level 1: Dual Breath
Level 2: Ice Path
Level 3: Dual Breath
Level 4: Liquid Fire
Level 5: Dual Breath
Level 6: Macropyre
Level 7: Dual Breath
Level 8: Ice Path
Level 9 : Ice Path
Level 10: Ice Path
Level 11: Macropyre
Level 12: Liquid Fire
Level 13: Liquid Fire
Level 14: Liquid Fire
Level 15: Stats
Level 16: Macropyre
Level 17-25: Stats

Why maxed Dual Breath first?  This is your main nuke, you will need this for ganking, farming, and killing or early mid game.

Why maxed Ice Path before Liquid Fire? Ice path will benefit more than Liquid Fire, ice path makes enemy to froze in a wide aoe, while Liquid fire is just slowing the enemy.

STRATEGY
Early Game
Jakiro is a heavy nuker hero. Since the early game, you should use your skills to harass the enemy. Make your enemy recessive by always harasssing them. With the relatively high damage from your nuke, it is quiet easy to harass your enemy in the lane. Use Dual Breath constantly and make your enemy HP become less.
If there is a carry in your lane, it is recommended to let the carry to farm while you can harass the enemy or denying the creep.
If you are the support role for the team, it is recommended to buy a courier and wards to benefit the whole team. With wards, your team can avoid being ganked by the enemy.

Mid Game
Mid game is the time while ganking party is happening. Be careful of enemy's gank party. Your team may need wards to give a vision so your team can avoid enemy's surprise gank.
You, as a nuker / disabler hero, should roam and help your friends on another lane. Tell your friend that you are ready to gank and ask him to help you, then you should come to the lane and use Ice Path to disable the enemy, your friends and you can harass them while they are disabled, and then you can use the Macropyre amd also use your Dual Breath to harass and get many kills.
Dota 2 - Jakiro Build Guide

Late Game
On the late game, your part for the team is the same. to nuke all the enemy in area in front of you. because all your skills are area skills, it willl be so nice to deal damage to all the enemy in a time. Be careful to use the Ice Path, this is your main disable and make sure it hits at least 2-3 enemies, so you can land your ultimate and your other skill perfectly and deal a massive amount of damage.
Although the effectiveness of nukes is reduced on the late game because enemys Hp and is already high, but all your skill damage combined is still good. Moreover if you buy an Aghanim Scepter, it will make your ultimate more painful for the enemy.

ITEMS BUILD

1. You need to buy courier and wards for the team. If someone already done it, you don't need to.
Courier: 150
Wards: 150
Courier, Dota 2 - Venomancer Build GuideObserver Wards, Dota 2 - Venomancer Build Guide
Courier: Transfer items from shop to heroes
Wards: Scouting some important area to protect teams against some ganks.
You are the kind of hero that doesn't need lots of farm, so you will have golds to buy this kind of items. Your team will rely on courier and wards to become good. Courier will faster item transportation, and wards is needed to avoid enemy's gank.

2. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Venomancer Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? You have spammable skills, so you need more mana, with this item, your mana will be fulfilled. And also to replenish mana of the team.

3. Drum of Endurance
Total Cost: 1725
Recipe: Bracer + Robe of Magi + Recipe
Drum of Endurance, Dota 2 - Venomancer Build Guide
Active: Endurance - Gives bonus +10 attack and +10% movement speed to surrounding allies.
Passive: Swiftness Aura - Gives bonus attack and movement speed to surrounding allies.
Multiple instances of Swiftness Aura do not stack. + 9 All Attributes
+ 3 Damage    AURA ATTACK SPEED: 5    AURA MOVE SPEED: 5%
Cooldown: 30
Why Drums? It will gives you survivability with + STR and gives your team  +Attack speed and +Movement Speed that will benefit your whole team.

3. Force Staff
Total cost: 2350
Recipe: Staff of Wizardy + Ring of Regen + Recipe
Force Staff, Dota 2 - Windrunner Build Guide
Active: Force - Pushes any target unit 600 units in the direction it is facing. Double click to self-cast. + 10 Intelligence    + 3 HP Regeneration
Manacost: 25    Cooldown: 20
Why Force Staff? ForceStaff is useful on many purposes, you can initiate a teamfight with ForceStaff, or you can save somebody, or you can save yourself using forcestaff.

5.  Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Schyte of Vyse, Dota 2 - Venomancer Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. You are considered a support, and this item is one of the best supportive items you can get. Or  you can use this to defend against somebody by making him become chicken.

5. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Shadow Shaman Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (Slowing and a 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tanky.

ALTERNATIVE ITEMS (FOR A SUPPORT)
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Shadow Shaman Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2 Pipe of Insight
Total cost: 3628
Recipe: Hood of Defiance + Headress + Recipe
Pipe of Insight, Dota 2 - Ogre Magi Build Guide
Active: Barrier - Gives nearby friendly units a shield that blocks 400 spell damage.
Multiple instances of spell resistance from items do not stack.
+ 11 HP Regeneration
+ 30% Spell Resistance
Manacost: 100   Cooldown: 60
Why Pipe of Insight? Gives barrier for all allies in AoE that Block 400 spell damage, very useful.

3. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Shadow Shaman Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Or you can cast it to the enemy and make your team can surround the target and harass him after landing on the ground.

GOOD ALLIES
1. AoE Skills and Also High DPS Ultimate
(Example: Invoker, Lich, Sandking)
 They have some nice AoE skills that requires enemies to be stick in an area. You have an all AoE skills in your pocket, combined with them, your team will deal a massive daname to the area.

2. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Shadow Shaman Build GuideFaceless Void, Dota 2 - Shadow Shaman Build GuideLuna, Dota 2 - Shadow Shaman Build Guide
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

BAD ENEMIES
1. Silencer
(Example: Silencer, Drow Ranger, Bloodseeker)
You rely on your ability to cast all your skills. But, the Silencers, they will cancel your skill and make you can't use all your skills and become useless, BEWARE of them!

Sabtu, 22 Desember 2012

Dota 2 - Puck Build Guide

BIO
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact hide a darker purpose. Its endless fondness for mischief is the true indicator of Puck's true nature.

INTRODUCTION
Puck is a hero that mave many abilities. She has nukes that makes him can deal lots of damage in early game. She also have a Silence skill to make enemies cannot use their skill. She is a quick hero that can jump from one place to another place. She is hard to be killed. She have many escape mechanism that makes enemies have a hard time knocking her. She is the queen of escaping. Nobody can touch her. Fly like a butterfly and sting like a bee, that is the slogan of a Puck player.
Dota 2 - Puck Build Guide
ROLE
Ranged - Initiator - Nuker - Disabler - Escape

STATS
LEVEL11525
HIT POINTS4358871,590SIGHT RANGE1800 / 800
MANA3257621,334ATTACK RANGE550
DAMAGE47-5881-92125-136MISSILE SPEED900
ARMOR2511

ABILITIES
1. Illusory Orb
Illusory Orb, Dota 2 - Puck Build Guide
Puck launches magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
MANA COST: 150/150/150/150COOLDOWN: 12
ABILITY: POINT TARGETDAMAGE: MAGICAL
DAMAGE: 70 / 140 / 210 / 280DISTANCE: 1800 / 1800 / 1800 / 1800
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.
Your nuke. You can use this to damaging all enemies in it's path. Can be used for harassing and farming creeps. The early game damage from this skill is considered high, you can harass enemies easily with this.
This skill can also makes you to jump into the Illusory Orb and makes you can run or chase enemy quickly. This is one of your escape mechanism. You can use this in hard situation and escaping through hills.
Use this, gone with phase shift, and then jump to your Orb and run away from opponents.

Ethereal Jaunt
Ethereal Jaunt, Dota 2 - Puck Build Guide
Teleports Puck to a flying Illusory Orb.
ABILITY: NO TARGET
Jump to your Orb. You are not always must jump. If you need to escape then, jump to your Orb quickly. So does if you want to chase somebody, use this to jump to the Orb.

2. Waning Rift
Waning Rift, Dota 2 - Puck Build Guide
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
MANA COST: 100/110/120/130COOLDOWN: 16
ABILITY: NO TARGETDAMAGE: MAGICAL
DAMAGE: 70 / 140 / 210 / 280RADIUS: 400 / 400 / 400 / 400
DURATION: 0.75 / 1.5 / 2.25 / 3CONTOH: DIHAPUS8
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.
Your Silence skill. With this skill you can Damaging while Silencing all enemies in area round yourself. Nice skill combined with your 1st skill and 4th skill to initiating a teamfight. Use illusory Orb first, and then Ethereal Jaunt, after that, use this Waning Rift to damaging and Silencing enemies. After that, use your ultimate. Anad then just wait your friends doing all the damages to the enemies.

3. Phase Shift
Phase Shift, Dota 2 - Puck Build Guide
Puck briefly shifts into another dimension where it is immune from harm.
MANA COST: 0/0/0/0COOLDOWN: 6
ABILITY: NO TARGET, CHANNELEDDURATION: 0.75 / 1.5 / 2.25 / 3.25
With a quip and flash, Puck returns to the alien dimension from whence it came.
Gone for seconds, this will makes you can avoid some damage from enemies in that duration. Nice skill to avoid some missile like Kardel's Assasinate or Gyrocopter's Rocket. This will also allow you to helps you escape. First, use Illusory Orb, and then use this, and while your opponent can't attack you, use Ethereal Jaunt and escape freely.

Example:
Puck dodge Alchemist's stun using Phase Shift and escape successfully

4. Dream Coil
Dream Coil, Dota 2 - Puck Build Guide
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for .5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, deals damage again and stuns. Upgradable by Aghanim's Scepter.
MANA COST: 100/150/200COOLDOWN: 85
ABILITY: POINT TARGETDAMAGE: MAGICAL
BREAK STUN: 1.5 / 2.25 / 3BREAK RADIUS: 600 / 600 / 600
COIL DURATION: 6 / 6 / 6
BREAK DAMAGE: 100 / 150 / 200
SCEPTER COIL DURATION: 8 / 8 / 8SCEPTER BREAK DAMAGE: 200 / 250 / 300
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.
Lock down enemies in the AoE with bonds that makes them cannot run from the area or they will receiva a stun and an additional damage. This skill is your main initiating skill. With this skill you can lock down all enemies in the area and make your team can conquer the teamfight.While your enemies are locked down in the area, your allies should come immediately and use all their skills. This is not a perfect initiating skill but with this, you can keep enemies in an area and makes your team comfortably attack them.

Example:
Puck successfully casting the Dream Coil into 3 enemy heroes. Cancel their teleport and make sure his friend can destroy enemy's base without being interrupted.

SKILLBUILD
Dota 2 - Puck Build Guide
Level 1: Illusory Orb
Level 2: Waning Rift
Level 3: Illusory Orb
Level 4: Phase Shift
Level 5: Illusory Orb
Level 6: Dream Coil
Level 7: Illusory Orb
Level 8: Waning Rift
Level 9 : Waning Rift
Level 10: Waning Rift
Level 11: Dream Coil
Level 12: Phase Shift
Level 13: Phase Shift
Level 14: Phase Shift
Level 15: Stats
Level 16: Dream Coil
Level 17-25: Stats

Why maxed Illusory Orb first? This is your main nuke. You can use this for destroying creep's wave. You can use this for harassing enemies. You can also use this to chase enemies. Or you can also you this to escape from enemies.

Take 1 level of Phase Shift for early game to make you able to dodge some skills or attacks. Helps you escape.

Why maxed Waning Rift before Phase Shift? Waning rift considered a nuke, and nuke should be maxed on early-mid game because enemies HP is still low (below 1000). And for early game, 1 level of Phase Shift is enough to dodge some spells like Assassinate or Gyrocopter's Rocket.

STRATEGY
Early Game
You can take wherever lane you want. Mid, Top or Bot, you have the abilities to control all the lanes you want. Mid lane is good for you too, maybe a Bottle will be helpful to regain mana and to helps you ganks.
I recommend you to max your Illusory Orb first, this is your main nuke for early-mid game, use this for harassing and for killing creeps. Use your Silence skill to defend and nuking enemies at once.
If you fight agaist some single targetted spells like kardel's Assassinate or Gyrocopter's Rocket, you should use Phase Shift Carefully, try to cast the time a second before the missile hit yourself.

Mid Game
You should active in ganking another lane in this stage of the game. You then should change lane and walk through river and jungle secretly and attacks enemy from behind. Your combo is Illusory Orb > Jaunt > Waning Rift > Dream Coil. With this combo going perfectly, no enemies can escape from you because at least he will receive about 600 damage in early game, and that's a lot. At least, you or your friends can last hit the enemy hero. Usually, there is a player that buy Blink Dagger for Puck, this item will makes you more agile than before, you can jump here and there and playfully toying your opponents. Some other items that helps you become more playful is Eul, you can make yourself lifted up in a cyclone and can toying with enemies. Toying your enemy is the slogan of a Puck player.
Rainbow - Dota 2 Puck Build Guide
Late Game
In late game, your part is a teamfight initiator. you should remember your combo 1st skill, then 2nd skill , then your ultimate. Illusory orb > Jaunt > Silence > Dream Coil. This is your main combo. your part is to use that skills. After dream coil is casted, enemies will be locked down in an area, that's the perfect time for your friends to use thier ultimate and skills, and also right clicks. Also remember to use Phase Shif to dodge some damages.
You should already have some nice supportive items by this time, maybe Schyte of Vyse, Mekansm, or Eul. Maximize your power by using your items too, you will be incincible, lots of escape mechanism and added with supportive items. Puck, the queen of beautiful escape.

ITEMS BUILD
1. Arcane Boots
Total cost: 1450
Recipe: Boots of Speed + Energy Booster
Arcane Boots, Dota 2 - Puck Build Guide
Active: Replenish Mana - Restores mana in an area around the hero.
Flat movement speed bonuses from multiple pairs of boots do not stack.
+ 60 Movement Speed
+ 250 Mana
MANA RESTORED: 135
Mana Needed: 25    Cooldown: 55
Why Arcane Boots? This boots is needed because you have spammable skills. And this boots also replenish mana for your team.

2. Blink Dagger
Cost: 2150
Blink Dagger, Dota 2 - Puck Build Guide
Active: Blink - Teleport to a target point up to 1200 units away. If damage is taken from an enemy hero, Blink Dagger cannot be used for 3 seconds.
Manacost: 75   Cooldown: 14
Why Blink Dagger?
1. Perfect for initiating a teamfight
2. Helps you escape

3. Guinsoo Schyte of Vyse
Total cost: 5675
Recipe: Mystic Staff + Ultimate Orb + Void Stone
Sheepstick, Dota 2 - Puck Build Guide
Active: Hex - Turns a target unit into a harmless critter for 3.5 seconds. Destroys illusions.
+ 10 Strength   + 10 Agility  + 35 Intelligence
+ 150% Mana Regeneration
Manacost: 100   Cooldown: 35
Why Schyte of Vyse? Very good item to initiate a teamfight. or to defend against somebody by make him into a chicken.

4. Shivs's Guard
Total cost: 4700
Recipe: Plate Mail + Mystic Staff + Recipe
Shiva's Guard, Dota 2 - Puck Build Guide
Active: Arctic Blast - Emits a freezing wave that does 200 damage to enemies and slows their movement by -40% for 4.0 seconds.
Passive: Freezing Aura - Reduces attack speed on enemies.
Multiple instances of Freezing Aura do not stack.
+ 30 Intelligence   + 15 Armor
AURA SLOW: 25%
Manacost: 100   Cooldown:   30
Why Shiva's? Gives you an Arctic Blast (More Slow and 200 damage) and gives you a slowing aura, and also gives you +15 armor which makes you tankier.

OTHER SUPPORTIVE ITEMS
1. Mekansm
Total cost: 2306
Recipe: Headress + Buckler + Recipe
Mekansm, Dota 2 - Puck Build Guide
Active: Restore - Heals 250 HP and gives +2 armor in an area.
Passive: Mekansm Aura - Bonus HP Regen in an area.
Multiple instances of Mekansm Aura do not stack
+ 5 All Attributes
+ 5 Armor
BONUS HP REGEN: 4
Mana:150   Cooldown:45
Why Mekansm? Heal for all allies in AoE, is a must for teamfights.

2. Eul's Scepter of Divinity
Total cost: 2800
Recipe: Staff of Wizardy + Sage Mask + Void Stone
Eul's Scepter of Divinity, Dota 2 - Puck Build Guide
Active: Cyclone - Target unit is swept up in a cyclone for 2.5 seconds, and is invulnerable.
Flat movement speed bonuses from multiple Eul's Scepters do not stack. + 10 Intelligence
+ 150% Mana Regeneration
+ 30 Movement Speed
Manacost: 75    Cooldown: 30
Why Eul? Can make you become more agile with Cyclone ability. You cannot be attacked for 2.5 seconds. Combined with Phase Shift makes you can dodge lots of spells and attacks.

ANOTHER ITEM POSSIBILITIES
1. Dagon
Total cost: 2790
Recipe: Staff of Wizardy, Null Talisman, Recipe
Active: Energy Burst >  Deals 400/500/600/700/800 magical damage to a target unit
+13/15/17/19/21 Intelligence
+3 All Attributes   +9 damage
ManaCosts 180/160/140/120/100,  Cooldown: 35/30/25/20/15
Cast Range: 600/650/700/750/800
Buy recipe to upgrade (5 levels)
Why Dagon? Instant damage needed to finish off enemy hero.

GOOD ALLIES
1. Carries
(Example: Magine, Void, Luna)
Anti Mage, Dota 2 - Puck Build GuideFaceless Void, Dota 2 - Puck Build GuideLuna, Dota 2 - Puck Build Guide
Carries should come after you initiate a teamfight, and they should the right click and use all their skills to the enemies.

VIDEO SECTION
1. Yaphets play Puck
Yaphets is a legendary DotA player from China. He's one of the best. Good to watch.

2. Navi Dendi's Puck
Dendi is a very good dota player from Ukraine. He's one of the best. Watch this to feel OWNING.

FANART
Here I will collect some cool picture of Puck, enjoy the pics. Right click, open link in New Tab to enlarge.
Mushroom, Dota 2 - Puck Build GuideCool, Dota 2 - Puck Build Guide

Tattoo, Dota 2 - Puck Build GuideBeam, Dota 2 - Puck Build Guide

Black and White - Puck Build GuideDota 2 - Puck Build Guide